Greetings,
*gets ready to dodge all the flame's
I was lisening to the gridstream readio the other night, And they were talking about the economy in the game. Ya it sucks, and they do need cash sinks. They said they tryed it with Yalm paint, and the new yalms.
But thoes new yalms I hear are just about impossable to equip even after you spend millions, imp to heck, and ect. Only a few classes can rilly get into them, making them useless so people wont bother sinking the credits into them to help fix the economy.
And they were saying the majority for the mass amounts of cash is blitsing making the prices so high. One person even said Make the reward like the token. 50% to complete the mish to receive the reward.
I like this idea. Make them work for there reward, Afterall FunCom did make us start to work for our tokens.
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Drawbacks-
1) The classes that blits won't like this idea for they won't have no more easy cash revenue.
2) The items that are out there already, the prices might go up on, for they would be more rare, and full sets just about not seen.
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Pros-
1) Other classes that can't blits will start to see cash for selling there single piece of armor for someone whos making a set.
2)The economy MIGHT get fixed.
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I ask you all think of a few more pros and cons. After all Do you remember when you got a token every time, People who farmed them ended up with awsome bonuses FC fixed that, Why not this, Just seems like it sould have been this way from the start.
*Runs like the wind!!