Thanks Daeem, I appreciate the support. But, I think the one thing the majority agrees upon is that there is an easier system, an easier naming convention, than the convoluted and seemingly arbitrary descriptions we currently have. The key focus of every single idea has been to find a way to get the clusters to clump together in a heirarchy based on location, skill type, etc., and find a way to include the skill modified in the name, while also reducing length of the item names.
A color coded change to the icons would go a long way toward helping this as well, providing clearer delineations than the cryptic and sometimes arbitrary icons used now. But, barring this, organizing some way to clearly distinguish one cluster set from another, and including the skill, would dramatically improve the implant making process.