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Thread: Textures!

  1. #1

    Question Textures!

    With the NW booster pack AO made some improvments to the grafix. But i'd like to see some additional/better textures on buildings. In cities that is. If you have been to Rome, you know how nice it looks. Especially by night. Now, take a peek in Omni-1 Ent. or Trade district you'll see buildings that seem to have no windows at all. Blah blah blah videocard memory blablah you might say. Well, the textures dosen't have to be as pretty as in Rome, but atleast add some textures to make the buildings look more like actual buildings rather than huge concrete towers that has no funtion. Maybe add a 'improved building textures on/off' setting in the options?

    2 cents.
    Last edited by Evercast; Jan 20th, 2003 at 12:46:46.
    Susano-oh: can you tell us the damage hierarchy - ie who are supposed to be the top damage dealers.
    blackmane - It goes roughly in this order: NT (nukes), agent, MA (fist), shade, adventuer/soldier, keeper

    Marius: But the nano casting animation bug ofcourse has a high priority. (Feb 21st, 2004)

    Fronteria: NT's shouldnt be nr1 dmg, because you dont need skills to press one button to nuke.
    There are always someone who work harder and do better than others with the same tools.

  2. #2

  3. #3

    Smile

    very shameless bump
    Susano-oh: can you tell us the damage hierarchy - ie who are supposed to be the top damage dealers.
    blackmane - It goes roughly in this order: NT (nukes), agent, MA (fist), shade, adventuer/soldier, keeper

    Marius: But the nano casting animation bug ofcourse has a high priority. (Feb 21st, 2004)

    Fronteria: NT's shouldnt be nr1 dmg, because you dont need skills to press one button to nuke.
    There are always someone who work harder and do better than others with the same tools.

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