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Thread: Cz, Re:Area swapping in land control

  1. #21
    I'm pretty sure the DB logs will tell them all they need to know. Now this has been declared an exploit (as in repeated use anyway), and org doing it is just stupid... they will get caught.
    "Do not try and catch the hamster... that's impossible. Instead only try to realize the truth... There is no hamster, only a deadbeat rollerat..."

    [Social] Means: I don't think we removed any bosses because of bad pathing...there wouldnt be any left if we did :P

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  2. #22
    swapping land makes baby jesus cry
    // wildwal - the sexiest adv evar - now with nr!
    // legion

  3. #23
    Originally posted by Azzazzimon


    So it's an exploit to give away a base now?

    If it's not done exactly when it goes 100%.

    I think you need to think that over abit more, this only promote people to ninja bases after 1 is taken down because if the guild that should have the spot can't place right away(and no other guild can hold spot) everyone can just stand there and spam build button.

    FC don't need to be stupid now, if you see that someone doing this for several days, then they should take action ofcourse, but not just because someone giving base away or changing 25% cycle(will never need to change CT later than 24hours after first is placed)
    How would you possible be able to see if it was swapped to change the 100% timer or because they wanted to exploit? They can always claim they just wanted to change the timer.
    "Should start a combined raid/NW bot, where people get points if they help take down a clan base. Should be most effective." - Said by Waikase 14th of May 2003 in sarcasm to the appearance of the first raidbots on Rk1.

  4. #24
    Originally posted by Jynne
    But it's currently the only way to adjust the gas timer so that your members are actually online to defend.

    Most guilds don't have 20 people on all day.
    If you could take a base at a certain time, why can't you defend it too?

  5. #25
    Originally posted by Azzazzimon


    So it's an exploit to give away a base now?

    If it's not done exactly when it goes 100%.

    I think you need to think that over abit more, this only promote people to ninja bases after 1 is taken down because if the guild that should have the spot can't place right away(and no other guild can hold spot) everyone can just stand there and spam build button.

    FC don't need to be stupid now, if you see that someone doing this for several days, then they should take action ofcourse, but not just because someone giving base away or changing 25% cycle(will never need to change CT later than 24hours after first is placed)
    I wish they'd just give the first 20minutes of base placement to the guild that uses the disabler on the CT... then it can be controller who gets the base after destruction

  6. #26
    Greywind that's rediculous...why shouldn't you be able to sell or give away a base? Sounds like a perfectly legit business opportunity to me...but then I'm a Trader through and through.

    I agree with continually having a base change hands for the purpose of avoiding low gas but there should be a valid mechanism to do two things;

    1. Set the gas limit...maybe once for each controller built. Maybe once a week...I don't know.
    2. Sell or give away a base. This maybe there should be a way to 'transfer' a controller to another player with the appropriate skills...all the other towers could self-destruct and the gas timer doesn't get reset. That way you could have a controller change hands without the obvious exploit to avoid low gas.

    In other words, there are ways to get rid of the exploit without removing valid game-play opportunities...try thinking of solutions, not nerfs please FC.

    Originally posted by GreyWind
    Only way of getting a base should be by fighting for it.. all other ways should be Exploit..

    If an org takes down a CT.. then that side shouldent be aloud too build at all..

    Tho when u build u should be able too set the timer as u whant...

  7. #27
    Originally posted by Thoughtless


    If you could take a base at a certain time, why can't you defend it too?
    See my post later down the thread. The controller you place after you take over a base, will go to 25% 6 hours before the time you took over the base.

    Not at the same time you took the base.
    Taren "Jynne" Suitt, Level 216/16 Eternalist
    Knight of Unity of the Rose - Check out our AO Tools!
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    Iron Law of Exploits: If it can be exploited, it will be exploited. However a rule is exploitable, the exploits become the rule.

  8. #28
    Also, if the 25% timer was set to exactly 24 hours and there was no way of moving the 25% window to another daytime, the base would end up being locked to their current timezone.
    For instance, a base that is 25% at 9pm CET would never be able to be taken and defended properly by an US guild at a time that suits them.

  9. #29

    makes me sick

    This is all thats been done the last 3 days in Cav first redemption then the land has been handed off to one person orgs for THREE days now even after this was posted for 5-6 hours that this was a exploit and a clan org called Skid Row owned the controller Redemption swaps it again to put it back in 100% one more time I wanna know when funcom is gonna enforce its rules.I do not care if your org is not on at a proper time to defend it too bad thats the way things go you take a base and place a controller well then you defend it or it gets taken from you I am sick of the lame exucuses but if we do not reset it no one can defend it.

    Any of you whiners think maybe thats how you got the base to begin with? Maybe that org was not on to defend when you took it tired of hearing excuses.Fix this and enforce your policy funcom.

  10. #30
    Originally posted by Noer


    How would you possible be able to see if it was swapped to change the 100% timer or because they wanted to exploit? They can always claim they just wanted to change the timer.
    If you do it for 2-3 days and keeping it 100% all the time, it's pretty clear you don't do it only to change timer, never need to place the "last" CT later than 24 hours after you took the base.
    Azzazzimon
    ICQ: 419860

    Clan Apocalypse - The guild for models

    Account closed.

  11. #31
    Originally posted by Azzazzimon


    If you do it for 2-3 days and keeping it 100% all the time, it's pretty clear you don't do it only to change timer, never need to place the "last" CT later than 24 hours after you took the base.
    People can just come with excuses like "the guildleader wasn't online" or "the time wasn't set correct so we had to re-adjust once more... and once more...". Yes, lame excuses indeed, but nevertheless you can't pull a line when this is right and when its wrong. Untill some game-mechanics are made to fix this problems stop doing it.
    "Should start a combined raid/NW bot, where people get points if they help take down a clan base. Should be most effective." - Said by Waikase 14th of May 2003 in sarcasm to the appearance of the first raidbots on Rk1.

  12. #32

    I saw that happend today.

    I checked out the field that was destroyed yesterday for Evil inc, In VW.

    I may have to point that it was gain fairly ..... they were stronger and the guild won it fair.

    When I check it out next day ... its another guild owning it . another Clan guild. I checked the log if it was conqured by omni and then taken back . But it said that it was terminated.

    As far as i could understand they must have done a agreement to let the field over to that other guild that is there now.

    I mean what is the point to own a field that you havent been fighting to win. Is that really fun ?

    I say that even if we lost that field I had alot of fun trying to defend it , and im sure that is the feeling that many in my guild can agree with.

    they fought really hard in many hours to tear down those towers and then they just terminate them next day and let the field over to another guild.

    The question I answer is what is the point to fight a tower anyways if its Guilds that dont play fair.

    A field is a benefit for a guild that is gain because you have been skillful and fought and won a field , and then after that you had defended it.

    What will happend here is that some guild can be specialised on attacking fields but they never have to worrie about how to defend it since they later on switch the towers to a guild that may have heaps of char in the range of that fields QL.

    I never want to be in a guild that havent fight and won but then also defended later on .

    This is what I want to say to any guild that are doing this. Its no skill to get a field that you havent earn by conqerered it. I direct it to any guild whatever aligment that you belong to in game.

    For me I just want to enjoy the game, and have a fair fight without peolpe that uses technical mechanisms to mix and switch to get benefits that isnt supposed to be there.

    Is it anyone outthere that agree with me ???

    /lock

  13. #33
    Can't agree with this: "technical mechanisms to mix and switch to get benefits" this is also twinking and highlvl-buffing on twinks.

    There ARE technical mechanisms and they WILL be used and the better u use it, the greater will be the success, but i have to agree, that the drawback is a loss in fun. So finally its up to u.

    But they real reason for my post is another reason to do area-swapping:
    The adjustment of CT-ql!
    An organisation might win a new area, or even lose one and change the QL of an existing CT. How about this?

  14. #34
    Even if you dont agree or not Landswitching is to consider a exploit accourding to the statements that the AO crew have made.

    It is a point to the whole that you grow out of some areas, but a strong organization will be able to defend it if they have players and alter in all lvl of range, That is the skill of being strong and living organization.

    A tower that dont stand less that 1 day because they want to keep it and they terminate the towers and rebuild them to reduce the time during one day that they are put open to pvp.

    Or adjust the time to be open for pvp during hours when its not that many logged in is also a great protection .

    Your idea that you wich that you can adjust the ql of the fields do threat the whole idea of having limited ranged fields. There is a point with the thing that when you get higher in lvl for your char you need to look for new areas to conqurer with your org .

    And with level the char also old fields turn grey that you have but in that situation you need to work with the guild to get new players to go in and defend the field.

    If you loose a field , you just are not strong enough to earn the benefit of what owning a field gives.

    what is the point to have a field that you havent won in the first place. Its no skill connected to that, and its cerntanly nothing to feel proud of having.

  15. #35
    I tell you what I'm sick of. Some 250+ member guild going out and 'helping' some guild with 6 active members to destroy some land control area that the little pissant guild had no chance of winning for themselves.

    I'm sick of 'placeholder towers'.

    If all these guilds want to join together, then they had best put some kind of Allegiance system into this game and base the 5-towers-per on the Allegiance.

    I'm tired of no-name guilds you've never heard of being 'given' land that they baredly fought for if at all other than some schmuck using a shield disabler before other people dotheir work for them.

    Notum Wars is borked and 'placeholder towers' is one of the culprits. I'll tell you, they ought to make placing rights just like looting right. Whichever guild does the most damage to the tower complex gets to place. If you already got your five towers, then tough luck. As it stands now, it's utter BS. Other people fighting your battles for you ... pffft!

    I'm sick of the punk mentality. Some pissant guild disables somebody's shields and then hides in the shadows of the more capable guild. Notum Wars has degraded into a battle between 8 organizations, tops. That's fine. But, it's not only the land that was meant for these organizations to be fighting over that's switching hands. They're going and stealing the battle away from the small- and medium-sized organizations who are supposed to be fighting each other and who end up in the spectator seats watching other people do what they were supposed to do.

    Besides the 'most damage gets looting rights' change, they ought to consider implementing a 'Guild Level' into the PvP restrictions. Far-fetched as it sounds, a guild with 300 members should have no business attacking a guild with 15 members. That's like a level 200 unloading on a level 20. No way that guild of 20 ought to be attacking some level 250 base in PW, but on the flip side, it's just not right for that super-guild to go head into TLR or wherever and squash somebody who 'belongs' in that level range LC area and 'give' the LC area to some other guild. Sure, it's probably extremely problematic to implement. But, as far as I'm concerned, Notum Wars is ruining the game and needs some serious tweaking as quickly as they can implement it.

  16. #36

    Re: I saw that happend today.

    Originally posted by lockforcer

    Is it anyone outthere that agree with me ???

    /lock
    Hell yea!

    It's utter nonsense what is going on.

    -Guilds 'selling' their bases.
    -Big guilds destroying bases and 'giving' them away with no intention of ever occupying the spot.

    I don't have to be afraid of the guilds that FunCom intended me to be worried about. I have to be afraid of some guild with a powerbase I have no chance (nor desire) of ever competing with coming in and laying the smack down and 'giving' my base away to some guild that I would have been quite happy to fight with over control of my land.

    Look at the example lockforcer gave above. He has a battle with one particular guild for control of a mining area and he loses. Well, that's fine. But, within hours some guild that didn't even raise a musket is a fat land owner.

    If you don't do the most damage to a base, you should have NO placing rights. Let it go free for all for all that matters. In this game, you ought to at lease earn something.

    I have a strong su****ion that this behavior is what destroyed Rimor. Two or three incredibly strong Clans going around and destroying Omni bases and then 'giving' them away to same-faction guilds. I mean, why not start a Clan guild and eventually be 'given' a nice qlvl tower area?

  17. #37

    Re: I saw that happend today.

    Originally posted by lockforcer
    I I checked the log if it was conqured by omni and then taken back . But it said that it was terminated.
    Uh??? How do you check logs of what happened on a base you dont own???

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