Has no one but me noticed that MPs have incredible PvP potential now? In the last few patches, MPs have had up to 3 pets, the pet heal power and speed increased, and PvP damage halved. Allow me to demostrate just about every PvP battle I have had with my level 40 MA against an MP (4 or 5)
Me: Brawl (100)
Me: Bird of Prey (100)
Heal Pet: Heal (100-150)
Attack Pet: Attack (100)
Me: Normal hit (30)
MP: Brawl (70)
MP: Normal hit (20)
Attack Pet: Attack (100)
Me: Normal hit (30)
Me: Normal hit (30)
MP: Normal hit (20)
Me: Heal (110)
Heal Pet: Heal (100-150)
Repeat till I die.
This process is further complicated when the MPs do the simple act of casting one of their major biomet debuffs + biomet incompetence. Healing classes rendered helpless by this act. MP healing pets never run out of nano. As long as the fight continues, the pet will heal. Also, something is telling me that while PvP damage is halved, Player's Pet vs. Player is not. MP attack pets hit me for about as much as they hit mobs, as far as I can tell, maybe a little less because I have more armor. I'm not saying boost MA power. I'm not saying nerf MP power. I'm just saying that something's gotta be done about this, perhaps limit MP pet nano pool or reduce Pet vs. Player damage.