The EQB doesn't scare me unless I'm rooted, and in that case its bend over and then take it up the butt.
What I don't like about it basically is the hits are 2K apiece, and my doc heals 1.2k, my adv 1.1k, neither one is enough to counter 1 hit, much less 4, which is all it takes to kill either one of my toons that fight.
So, my answer to the whole queen blade situation is fine, let the enforcers have them, but with my ADV, give me a counter. That's why I put in my sig, let adventurers in wolf form be immune to snares, blinds, and roots.
As to my doc, well, the doc had the init debuff, and CH, so he's a bit better prepared, and when I play my doc I hang in the back, so the EQB enf has to run through a layer of people to get me, if he gets in there and kills me fine, I can accept that. My nanomage doc only takes 3 hits to go down.
So my answer to the whole QB argument is fine, let them have them, but give other professions counters, etc.