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Thread: MTI Martin Simple AR01 (removed) VS EQB (still here)

  1. #1

    MTI Martin Simple AR01 (removed) VS EQB (still here)

    Can someone please shed some light how funcom can say that the Martin gun is OVERPOWERED and removes it from game, but letting EQB remain as it is? =)

    It makes no sense what so ever. Oh maybe its something to do with the complex storyline?!

    edit:

    This is NOWAY a "NERF ENFS AND QB POSTS"! I just want to see if anyone have a clue how the devs minds were thinking on these wpns
    Last edited by Elnertz; Jan 12th, 2003 at 12:46:01.
    Freshman Che "Elnertz" Guevara.
    Atrox Soldier - 203th lvl.

    Noone in this game has more bad luck than me.

  2. #2
    martins does pretty much the same damage as the master of combustion, same fire type, same 50-500.
    MoC is uber drop, martins aint, so lose the martins!
    Field Marshal Londino, lvl 220
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  3. #3
    martin doesnt do 50-500.. min damage is 1 and that is LOUSY. also martin doesnt have any specials, moc has fullauto. And martin is the overpowered gun YEAH!
    Freshman Che "Elnertz" Guevara.
    Atrox Soldier - 203th lvl.

    Noone in this game has more bad luck than me.

  4. #4
    I don't remember them saying 'overpowered', I'm quite sure the word they used was 'unbalanced'.
    Yagyu for life

  5. #5
    So what will the solution be? Buff the other professions to th QB's performance or reduce the QB to somewhere abit more realistic?

    The EQB is a uberweapon, and the damage output have nothing to do on a tanking class.

  6. #6
    Jeez......I just replied to a similar comment from you in another forum, and stumble on you knocking Tank classes here too. Watda???

    A Tank class without good damage is NOT a Tank class......damage=aggro=tank.

    You should read the profession description here. I'll quote the relevant paragraph too.

    The Enforcer is a one-man demolition team specialising in close combat, swinging everything from small daggers to huge hammers with ease and competence. He is able to both deal and sustain a large amount of damage, boosted by his highly specialised nano programs. However, keeping up with the skill costs of these programs can get costly indeed.
    One-man demolition team.................able to both deal and sustain large amounts of damage.

    Check.............and mate.
    Nealandbob Headbasher Burninsword-RK1
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    Enforcers ONLY vote here!
    WoW-Pahani, Skywall/Horde and Barthilas/Horde
    "A good Enforcer dies a lot"-Deng
    "FC didn't create Enforcers, Deng did" -Tza

  7. #7
    This thread isnt about enfs not supposed to have this and that. Im saying, how can the martin be "unbalanced" when its not even that uber, compared to alot of other weapons?
    Freshman Che "Elnertz" Guevara.
    Atrox Soldier - 203th lvl.

    Noone in this game has more bad luck than me.

  8. #8
    Maybe it's unbalanced because it's not that good? That's why they're balancing it so it can be uber like the other weapons.
    Kukulza proud unit member of Storm!!! - Equip - Perks
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    \m/ \m/

  9. #9
    Originally posted by Elnertz
    This thread isnt about enfs not supposed to have this and that. Im saying, how can the martin be "unbalanced" when its not even that uber, compared to alot of other weapons?
    they never said

    overpowered
    or unbalanced...

    they said not tested. And therefore removed!
    Healicia - Ragnarok
    BrutalThug - Ragnarok.

    It's not evil it's cool! We're not peaceful white people we're cool powerhungry employees!

  10. #10
    Nealandbob:

    A tanking class should NEVER be the damage kings. Okay, you want to keep aggro, but there is other ways to keep aggro. Taunting is one of them. Unfortunatly its very poorly implemented in AO. Your damage and taunting ability should ensure that the tank keep aggro in a group. If someone manage to deal out so much damage that they steal aggro and die, its not the tanks fault, its not the games fault and its not the docs fault for not beeing able to heal fast enough. Its only the damage dealers problem for not managing their damage properly.

    Remember that the MAs got something about melee damage in their description too. So sorry, a tanking class should excel at *taking* damage, excel at *getting aggro*, but not should not be able to heal (much) or be very fast. A tanking class should not be considered a primary damage dealer. Why bring anything but tanks as damage dealers then?

    When it comes to dealing damage in melee the roles should be MA->Engie->Adv->Enforcer.

    While Enforcers might not be totaly overpowered in PvP, they are extreme damage dealers in PvM atm. Thats where the loved EQB will get its nerf from. Its either that or bring up the damage dealt from other professions. I can guess what FC will do...

  11. #11
    Originally posted by Snublefot



    When it comes to dealing damage in melee the roles should be MA->Engie->Adv->Enforcer.


    Engy's (supposed tradeskill person) and ADV (jack of all trades master of none) doing more damage than a one man demolition team.. come on.. ?
    Healicia - Ragnarok
    BrutalThug - Ragnarok.

    It's not evil it's cool! We're not peaceful white people we're cool powerhungry employees!

  12. #12
    Originally posted by Snublefot
    Nealandbob:

    A tanking class should NEVER be the damage kings. Okay, you want to keep aggro, but there is other ways to keep aggro. Taunting is one of them. Unfortunatly its very poorly implemented in AO. Your damage and taunting ability should ensure that the tank keep aggro in a group. If someone manage to deal out so much damage that they steal aggro and die, its not the tanks fault, its not the games fault and its not the docs fault for not beeing able to heal fast enough. Its only the damage dealers problem for not managing their damage properly.

    Remember that the MAs got something about melee damage in their description too. So sorry, a tanking class should excel at *taking* damage, excel at *getting aggro*, but not should not be able to heal (much) or be very fast. A tanking class should not be considered a primary damage dealer. Why bring anything but tanks as damage dealers then?

    When it comes to dealing damage in melee the roles should be MA->Engie->Adv->Enforcer.

    While Enforcers might not be totaly overpowered in PvP, they are extreme damage dealers in PvM atm. Thats where the loved EQB will get its nerf from. Its either that or bring up the damage dealt from other professions. I can guess what FC will do...
    We are no longer tanks. 'kthnxbye'.

    And if you knew how agression/sticking agro worked, you know whats needed.

  13. #13
    NTs are supposed to be number one damage over time with MA's in second.
    Suupaslap Master 10th Dan--Rk2
    Smugglerguy Ickle baby fixer--Rk2

  14. #14

    another highjacked thread

    I cant believe you people! Does anyone keep to the original topic in any of these threads anymore? Or do you all get bored and try to fight about who should have the bigger stick? The actual constructive post is so few and far between anymore that I have a hard time getting myself to even read these forums anymore.

    Im so sick of all you children taking every possible question about an item or a weapon to be a personal attack on your class.
    Quit being so selfish and post some constructive comments about the topic at hand. Either that or go start a flame post somewhere else. I hate seeing a topic get highjacked like this, the orignal topic was what captured my attention, but after reading on I see yet another thread dengenerate into an issue that has no relevance on what the thread is about.

    Anyway Elnertz, I really dont have anything to add about why that is, and want to know myself. Maybe if somebody knows they can post the answers here or what they think is the answer.
    Who knows! we might even get a FC response! *wishes*

  15. #15
    In most situations, the MTI Martins Simple does less damage than a Nova Flow Mk IV. Doesn't even touch the damage of the other AR's.

    -Jayde

  16. #16
    Still. Its pretty unrealistic to remove a gun, that didnt have any specials as at and its damage sucked mostly and keep all th silly weapons ingame, that noone ever uses anyway.. all those fullauto rifles and so on.
    So long,

    Tom Nightwish Callagher; Rk3's first lvl200 pvp/tradeskillzzz Trader eqp - Status Bored *g*
    Shorty Instantkill McPot; lvl 200 Agent Rk3 eqp - One Man Army
    Blossom Powapufgirl Buttercup; lvl 191 Enforcer - Flavour of teh last 4 months. Clones DO suck, but...

    Tom Nightwish Demesa; Trader on Rk2

  17. #17
    Riokou:

    So you fix the problems with taunt items by increasing damage? Sorry, but thats not the way it should be. If the taunt items/nanos dont work, fix them

    BrutalThug:

    Yes, A adv should do more damage then an enforcer. Why? because an adv can't take the amount of beating that a enforcer can. It balanced by heals and its balanced by more damage. Jack of all trades is not the same as below any of your skills Brutal. An adv should be *better* then you in some skills and way behind in the class defining ability. And thats NOT damage, its the ability to take damage...

    Its about the same with engies. You should not outdamage the combined damage of a enige+bot. In fact engies got the same problem as you, how to keep aggro away from the soft part of the combination. I guess most would complain like children if the Slayer did anywhere close the damage a EQB does...

    I know its kind of a highjack, BUT you can't use a overpowered weapon as the yardstick for other weapons. Unless FC decides to balance things by increasing damage from other professions. And that would include *increasing* damage on the MTI

  18. #18
    Originally posted by Kaiousama
    I don't remember them saying 'overpowered', I'm quite sure the word they used was 'unbalanced'.
    what he said
    Lordbedwyr 213 SOL RK2
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  19. #19
    The only time the martin is good is in PvP, combined with aimshot weapon and fullauto weapon. Then its very very good actually... (this is pre-175. =)

    Unbalanced/not tested.

    If unbalanced ... ill laugh
    If not tested... well does it have to be tested to confirm its a mediocre pvm weapon and a fairly good pvp weapon, but still having the hellweapons ingame that owns it?
    Freshman Che "Elnertz" Guevara.
    Atrox Soldier - 203th lvl.

    Noone in this game has more bad luck than me.

  20. #20
    Originally posted by Snublefot
    When it comes to dealing damage in melee the roles should be MA->Engie->Adv->Enforcer.
    What kind of BS is this ? An Engie will not be attacked unlike MA / ADV / Enf. An Adv has some other abilities like Polymorphing and he is also able to use Pistols (!=melee !).

    MA has his evades and Enfo has his HP. So both classes being meele should be best damage dealer ingame (except NT aere nukes).

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