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Thread: NT only armor in 14.7.8

  1. #1

    NT only armor in 14.7.8

    I searched the 14.7.8 db and was upset to see that agents are getting agent only armor. Why not make Gloomfall Armor (Body) NT only, and change the stupid modifiers to +nano skills? It's not like agents would miss anything, they can still wear it (along with any other profession specific armor).

    Give me one good reason why agents need AGENT ONLY armor. And while you're at it (devs), give me one good reason why NTs don't have any NT only armor (I don't consider notum saturated metaplast as being in existance). Give me one good reason why NTs keep getting overlooked, every patch. At least my enforcer will be getting a few new weapons to possibly play with.

    No offense to agents, I'm not bashing you. I'm just in a foul mood.
    Last edited by Nediar; Jan 11th, 2003 at 21:20:09.
    Waithe 133 Enforcer (my new main character)
    Nediar 180 Nano-Technician (boring. semi-retired)
    Uberned 127 Meta-Physicist (retired. pet pathing is "teh sux")

    Nediar @ level 171

  2. #2
    give me 1 good reason you posted?

    Please "Xzeep" It - Atrox Fixer - 220/30
    Dictator of Small Hands of Trump

    Please "Halpme" - Nanomage Enforcer - 220/30
    "Tolerable" - Nanomage Adv - 220/30




  3. #3
    Just 1? Okay, let's see.. because I can?
    Waithe 133 Enforcer (my new main character)
    Nediar 180 Nano-Technician (boring. semi-retired)
    Uberned 127 Meta-Physicist (retired. pet pathing is "teh sux")

    Nediar @ level 171

  4. #4
    Give ME one good reason why *anyone* should have armor that is restricted by profession.
    --
    Kenlon- Combat Medic, RK1
    "This! Is! My! Boomstick!" Gear.

    Creaky old vet, back for another go-round.

  5. #5

    Re: NT only armor in 14.7.8

    Originally posted by Nediar
    I searched the 14.7.8 db and was upset to see that agents are getting agent only armor. Why not make Gloomfall Armor (Body) NT only, and change the stupid modifiers to +nano skills? It's not like agents would miss anything, they can still wear it (along with any other profession specific armor).

    Give me one good reason why agents need AGENT ONLY armor.
    And while you're at it (devs), give me one good reason why NTs don't have any NT only armor (I don't consider notum saturated metaplast as being in existance). Give me one good reason why NTs keep getting overlooked, every patch. At least my enforcer will be getting a few new weapons to possibly play with.

    No offense to agents, I'm not bashing you. I'm just in a foul mood.
    As an agent, I understand your frustrations with FC.. but..

    If you change it's reqs, then why would an agent wear it? It is
    tailored to meet an agents needs, it's so very obvious isn't it?

    Why don't you ask for your own (NT) profession only armor. You
    know, instead of trying to take something away from another
    profession? I don't mean to be confrontive, but that request is
    just completely illogical. Agents shouldn't HAVE TO go AP/MP just
    to get into decent armor, do you have any idea how much of a
    pain in the ass it is, to do that everytime you come accross a
    piece you want to use, but it belongs to another profession?
    Agents *don't have any armor if their own*, and now they're
    finally getting it. Oh... Don't even talk about that stupid black sock....

    Should NT's get an NT only armor? Certainly.
    Should we give them agent armor? Hell **** no, that's insanity.

    Though trading nano init for ranged would be more benefitical.

    Just because YOU don't have any doesn't mean you should get
    Gloomfall, because you know what? Agents don't have any either
    yet, and the main reason they want their own stuff is because
    they won't have to go MP just to put good armor on. Not only
    that, but NT's would probably want different wear reqs, than
    agents. Other than the fact that the whole line is designed
    around agent requests, I'd say you're onto something. Good enough?

    Rifle/As/Ranged Init, obvious. HP, obvious. NCU... we're a heavy
    buffing class, but even still it's really just a bonus. Additional base
    damage, definitely for us - Our main complaint was our poor base
    damage. And I think some add to evades, which we also lack...

    This may actually be the planned armor for agents in Shadowland's.

    Anyway, let's just be more realistic here. Want NT only armor,
    Ned? Design it, and offer it to FC.. It's not hard to pick a mesh
    and statistics and go with it. Now, what exactly do NT's want?

    Here's an idea for a chest piece:

    Nediar's Wacktastic Mechalogical Nano Armor!

    To wear:
    Self Psychic: 514
    Self Intelligence: 498
    Profession == Nanotech.

    Modify Wearer ChemicalAC 975
    Modify Wearer ColdAC 853
    Modify Wearer EnergyAC 975
    Modify Wearer FireAC 953
    Modify Wearer MeleeAC 953
    Modify Wearer PoisonAC 853
    Modify Wearer ProjectileAC 975
    Modify Wearer RadiationAC 853

    Modify Wearer Nano Delta 50
    Modify Wearer Nano Init 20
    Modify Wearer MaxNCU 6
    Modify Wearer MaxHealth 150
    Modify Wearer NanoPool 150
    Modify Wearer MattCrea 10
    Modify Wearer Time&Space 10
    Modify Wearer MatterMet 10
    Modify Wearer SenseImp 8
    Modify Wearer PsyMod 8
    Modify Wearer NanoResist 50

    Description:

    This armor was made to keep agents and NT's from flaming each
    other over something silly, that should have already been implemented.

    No flames toward you, just trying to help. Don't know ya, but I
    have your back on the NT's needing profession specific armor, but
    using FP as an excuse to deny agents of things that are theirs is
    just simply cruel, illogical, and isn't going to happen, for sure.

    I hope that last part was enough to change your mind for the
    better, because expecting what you propose to happen is only
    setting you up for disappointment.. because it'll never happen.

    Anyway, I'll BUMP to NT self only armor, but not taking Gloomfall from agents.

  6. #6
    Originally posted by Kenlon
    Give ME one good reason why *anyone* should have armor that is restricted by profession.
    We mean aside from grid armor, right? It's class defining.

    Not that it's a reason, but certain armor is tailored around the
    needs of a profession. Oddly enough, I don't see the logic either.
    Weapons? Sometimes, yes. Nanos, yes. However, hmm...

    Now if it IS something that is specifically geared around a
    profession's skills, why not? It's nice to have something that is a
    reward for you choosing the profession you have. That's just IMO..

  7. #7
    If it's geared to your skills, then why profession restrict it?
    --
    Kenlon- Combat Medic, RK1
    "This! Is! My! Boomstick!" Gear.

    Creaky old vet, back for another go-round.

  8. #8
    thing is.. most people will select "what's best".. and giving a NT armor that boosts nanoskills because it's what we do? well, alot of other professions have issues getting enough nanoskills, so they would too use it (or switch it on for buffs and take off, whatever)

    I see the need.. and I want more of it

    make them look unique
    Roland "Fingathing" Bunke 208 NT - on vacation
    Peter "Finga1337" Parker 214.16 Adv - My Equip

    Rubi-ka 2

  9. #9
    Originally posted by Kenlon
    If it's geared to your skills, then why profession restrict it?
    If it's geared towards my skills, why would anyone else care? Seriously
    though, I could actually care less if it were useable by all professions.

    Thing is, it IS nice to have something of your own. Tell me, if you
    were asked if you wanted items specifically for your profession
    that could benefit it, would you say no? Would you say "Give it to
    everyone else too?" I'm willing to say not. Because the said items
    are intended to give the profession that uses the boosted skills a
    little extra "something" over those who use the same skills but
    aren't the focused profession that is supposed to be masters of
    those skills. (I mean that particularly for agents, nothing else really.)

    Rifle/AS.. which combat class uses that other than agents, who
    readily wears sense/agility armor? None. No, nano casting
    classes or pet classes, they don't count as weapon classes.

    At best Soldiers, who would never use a Rifle anyway, and ADV's,
    who have buffs for 1HE and Pistol, which makes that their class
    specific skills now, though they are somewhat intended to be JoT's..

    It is agent armor.

    But, really, for it to be a SKILL based game, profession reqs are bad... I'll concede to that.

  10. #10
    Give ME one good reason why *anyone* should have armor that is restricted by profession.
    I agree to this completely. Armors could however be base on breed.

    Also rings/bracelets/etc could have profession requirement.

    Mostly tho stuff in the game should be based on skill requirements...and high level stuff with level requirements (I know some don't agree with this point, but I think its all in goodness).

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