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Thread: EQB = Full Damage = BS

  1. #201

    Piercing..

    I spoken with you ingame and i am happy that you saw the other side of the EQB enfo combo.

    I am afraid though that the dmg has been done allready.
    I am not blaming anyone here, but keep in your minds ppl that in the end this will hurt you all if the nerf is too much.

    If the speed cap allows us to keep hitting at full potential but without fob then we might be ok.


    To those that dont think enfos should do dmg..i leave you with this:

    FC description of Enforcer
    *********
    The Enforcer is a one-man demolition team specialising in close combat, swinging everything from small daggers to huge hammers with ease and competence. He is able to both deal and sustain a large amount of damage, boosted by his highly specialised nano programs. However, keeping up with the skill costs of these programs can get costly indeed.
    *********

    We are indeed supposed to both deal and take huge ammounts of dmg, thus the title...Tank.
    The idea that enfos are not supposed to deal dmg is stupid and idiotic. We are dmg dealers, one of the best.

    With fob/rage we can do awesome ammount of dmg for a short period of time, that alone guarantees me aggro. Not allways though....not when you have some high lvl sols with aughellfurys and dual wieldking kick pistols advs...

    But overall, we keep aggro good..with our dmg, mongo and library.
    Anikitos Enforcer (Retired)
    Founder of Avatars
    Current Armor

    Omicrondelta MP (Active)

  2. #202
    This may have been said already cause im sure as hell not reading all 200 posts but I think the Enf is where they should be and that FC needs to use them as a guide by which to measure where all other profs should be.

  3. #203
    edit: nm
    Last edited by Hajkster; Jan 13th, 2003 at 16:59:48.
    RK1 - Hajk - Solitus - Lvl 217/DR 16 - Nanotech - Apocalypse
    ---
    Explorer 60% / Socializer 53% / Killer 46% / Achiever 40%

  4. #204
    Originally posted by Insida
    So true.. Ill be supporting your EQB damage nerf when anti fixer nuke will be nerfed also.
    Not really going to read this whiny fixer hijacked thread any more before posting this.

    1 profession that can kill 1 other profession in 10 seconds is par for the course in games like this

    AND IS NOT EQUAL TO

    1 profession that can kill 10 other professions in 10 seconds is unbalanced.

    BTW, which profession can a QB enforcer not kill as easily? See if you can guess.

  5. #205

    Re: Piercing..

    Originally posted by Anikitos
    The idea that enfos are not supposed to deal dmg is stupid and idiotic.
    Actually I see your point because so many many people in this thread have said that enforcers should not deal ANY damage, not one single point of damage anytime anywhere.

    Yes please let the enforcers deal at least one point of damage. Maybe the one point should be spread out over several attacks to avoid imbalance, but please FC let them do that point of damage.

  6. #206
    Lvlv 195+ NT Forces your NCu to run Resonance Blast
    You were hit by nano bots for 2300 Damge.

    Yes and all that has 2.5 seconds recharge and 40 meters range.

    Now that what needs nerfing.
    Two sisters practicing medicine on Rubika and Shadowlands Pomy and Julka.

    As a doctor i would prescribe you to use some common sense and a vacation to Real Life"

    If i ever start a new character in Eve i will choose a name something like "aieerjjnnvajjnasdio11e3".

  7. #207
    Nerf TMS
    Nerf GA4
    Nerf Complete heal
    Nerf EQB
    Nerf Resonance blast
    Nerf blinds
    Nerf Drains


    i wonder what then would we complain about?
    Legion

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  8. #208

  9. #209
    Originally posted by Julia
    Lvlv 195+ NT Forces your NCu to run Resonance Blast
    You were hit by nano bots for 2300 Damge.

    Yes and all that has 2.5 seconds recharge and 40 meters range.

    Now that what needs nerfing.
    Yeah, heard its pretty impossible for a doc to kill a NT.

  10. #210
    The idea that enfos are not supposed to deal dmg is stupid and idiotic.
    Who said anything about NO damage. What I'm saying is that a Tank should NEVER deal MOST damage. And right now, on any "normal" mob that dont die in one valley of specials, that is the case.

    Yes it will hurt to get the nerfstick, but the EQB is not balanced (or working as intended if you like that term better).

    Why not just increase the ability to *take damage* and taunt. An enforcer can compete with a MA for damage even without a EQB!

  11. #211
    Originally posted by Snublefot


    Who said anything about NO damage. What I'm saying is that a Tank should NEVER deal MOST damage. And right now, on any "normal" mob that dont die in one valley of specials, that is the case.

    Yes it will hurt to get the nerfstick, but the EQB is not balanced (or working as intended if you like that term better).

    Why not just increase the ability to *take damage* and taunt. An enforcer can compete with a MA for damage even without a EQB!
    and you see a problem with that?

    if you care to read FCs descriptions enfs are intended to be one if not the highest dmg dealer in the game, the main reason is to hold aggro, simple equation for you:

    high dmg = more aggro points on mob towards enf = doc doesnt get the crap kicked outta em.

    id quite welcome an ma to try tank peter lee or the other lvl 300 uniques.

    i didnt say the EQB is fine i did say its overpowered, its speed with FoB is overpowered not the dmg it deals, if the weap is lowered in dmg, then its really going to hurt for every class who goes to unique camps, remember what you whine for in pvp does most of the time have a knock on effect in pvm, and you may well see it being close to impossible to actually beat the lvl 300 uniques if you dont go with about 20-30 ppl, thats if FC carries on there tradition of going overboard with nerfs.

    by the mocking of the description you used it looks to me like you play an ma, so rather than bringing your venomous hate and spitting it in the face of other classes because you want them to suffer too, why dont you go and do the thing most important, consider how yo get your class fixed rather than bringing every other class down in flames.
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  12. #212
    Geez, ill try to explain this a last time and see if you understand as you obviously cant read at all. As anik said the Enforcer are able to deal Huge amounts of damage.. Nowere does it say The enforcer are able to deal huge amounts of damage Each SEC. The enforcer Should hold aggro YES!.. Not with damage, was never meant to. Should never be meant to. You have gotten that all wrong. Enforcers should be able to hold aggro with taunt programs, but you keep saying they dont work. Hey, im sure the programs enforcers have now dont work, but thats why a call for new programs would be good, no?. Hell if you dont belive me taunt would never work, try one of my programs that is called IEF (izgimmers enveloping flame) It's so seriously taunt that i can snatch the aggro from about ANYTHING with it. And its NOT because of the damage. Its because of the taunt effect. <-- TAUNT!

    If you really can't see this then i really belive people were born with atrox brains. ;p "me smash, me do lots of damage" bah

    Enforcers never needed any help from the start, instead they got more and broke them self in return. And no this isnt about proffesions.. its about a simple little weapon called.. E Q B.... The END!
    Last edited by Hajkster; Jan 14th, 2003 at 13:04:37.
    RK1 - Hajk - Solitus - Lvl 217/DR 16 - Nanotech - Apocalypse
    ---
    Explorer 60% / Socializer 53% / Killer 46% / Achiever 40%

  13. #213
    by the mocking of the description you used it looks to me like you play an ma, so rather than bringing your venomous hate and spitting it in the face of other classes because you want them to suffer too, why dont you go and do the thing most important, consider how yo get your class fixed rather than bringing every other class down in flames.
    That is the kind of reply that is the proof of an items unbalance... Do your homework, then flame. I don't care much, its not about professions, its not about taking the toy away from 200 players, its about a serious flaw in the game mechanism.

    First of all, I thin the EQB got a place in PvP.

    Second:

    high dmg = more aggro points on mob towards enf = doc doesnt get the crap kicked outta em.
    Its a crap statement. A tank should do damage yes. But that is only *part* of the hate a tank should generate. Yes! A tank should generate enough hate from the mob to keep aggro away from its healer. A healer *should* be able to heal to the max of his ability without stealing aggro from the tank.

    BUT thats not the same as saying "the tank should be the primary damage dealer in a team". The primary damage dealers should be some of the support classes. In game terms a tank should specialize in taking damage. And make sure it would keep taking damage.

    Your privilege as tank in a group is that you dont have to manage your damage output. Why should you? One of the main issues for the support classes should be "How do I keep from stealing aggro?".

    If the EQB was introduced as a fix for PvP, then FC did a mistake. Not because its overpowered in PvP, it fits nicely into the rock/scissor/paper scheme of PvP. BUT the reason its good in PvP is its increased damage output compared to what enforcers got before. And since enforcer did compete well in the damage department pre-EQB, it also mean that a EQB enforcer is way overpowered in PvM.

    How would you like it if the MA got a new weapon that do damage on the level of a EQB? Or the adventurers could use two pistols with 300-700(200)? For PvP, it might be what is needed. But what would happen in PvM?

    If your only reason to outdamage other players at uniqes it to keep aggro, then blame the stupidity of the support classes for not managing damage output. I mean, why have a MA attacking at all? If they steal aggro, they should go down in flames. If they don't deal more damage then an enforcer, replace the MA with an enforcer.

    Its broken game mechanisms, and the "need" of a weapon like EQB to ensure that you keep aggro just shows that glitch...

  14. #214
    Originally posted by Hajkster
    Hell if you dont belive me taunt would never work, try one of my programs that is called IEF (izgimmers enveloping flame) It's so seriously taunt that i can snatch the aggro from about ANYTHING with it. And its NOT because of the damage. Its because of the taunt effect. <-- TAUNT!
    try casting Uncontrollable Body Tremors... insta-cast = insta-aggro

    another good combo is bursting while casting Complete Healing... even pulls aggro away from Anikitos (!!! which says ALOT)

  15. #215

    For the last time.

    Enforcer is SUPPOSED to be one of the best dmg dealers ingame.
    That has been stated by the description provided to us by FC.

    It makes sence too, huge warrior does crap dmg? Dont think so.


    There are several melee classes outhere.

    MA
    Is supposed to be the king of unarmed close combat.
    An MA should be LETHAL and DEVASTATING if he gets close to you.
    That is not the case today, i pity all the MA today...how do they stop themselfes from deleting their chrs is beyond me.

    Advs
    They can be very good in melee but they are no masters.

    Enforcer
    The enforcer is the melee(armed) king expert of this game. The very best in close melee armed combat.
    If the Enforcer gets close to you, make your peace with god.
    The enforcer is also the defacto tank in the game thx to his ability to hold aggro with mongo(SHOULD be boosted in taunt) and programs like rage and ofcource...weapons like EQB.
    The point with EQB is not to hit 1/1 but rather CAPTURE the attention of the MOB with its LARGE hits.
    Hopefully the speed nerf will allow us enforcer to continue do our damn job as good as today...will see.
    That, is what the ENFORCER was meant to do.


    If the king of armed melee cant do dmg, whats the point of melee? That will mean that the ranged ppl would have range as their advantage AND superior dmg output. Hmm...nice.


    Saying that we are not supposed to be good dmg dealers is both ignorant and very arena 1vs1 out of you.


    See the big picture and try to leave your arena ambitions for a moment on the side.

    P.S
    Take a close look at the new weapons....
    Anikitos Enforcer (Retired)
    Founder of Avatars
    Current Armor

    Omicrondelta MP (Active)

  16. #216
    Enforcer is SUPPOSED to be one of the best dmg dealers ingame.
    That has been stated by the description provided to us by FC.
    One of the best, yes, the best no. Again, there have to be a reason for the support class "damage dealer".

    No, melee adventurers is way behind on many of the melee skills. It 1HE that used to compete with the damage of enforcers and MAs. Would it take away from enforcers that adventurers where the masters of 1he? Afterall, there is a few other weaknesses of the class that make up for a good damage output...

    Melee support classes should do more damage then the melee tank. Why? There have to be a reason for having that melee support class up there. As it is, just the lower AR is enough to ensure a beam wielding enforcer to keep aggro from damage alone. You know what? I really don't need more damage in PvM. More damage in PvM would be a fix for both MAs and adventurers. But the result? It would over power the two professions in PvM.

    Imagine yourself without the ability to break roots Anikitos. Even a weapon with twice the damage of a EQB wouldn't help you at all.

    As you say, there is other melee classes out there Anikitos. What would the point of those classes be, if there is a class that can do *more* damage *and* tank. If I get aggro I can make a decent tank. But I don't have taunts. And won't last near as long as an enforcer. Heals or not.

    It makes sence too, huge warrior does crap dmg?
    Why can't a little agile warrior do damage then? And there is pretty much crap in the title description of most classes. I can turn into the biggest player controlled creation in the game. And in the process be gimped for both PvP and PvM. Where is the logic in that?

    I wouldn't get close to a PvP buffed enforcer that where AFK, the reflect shield and damage shield alone would kill me But thats the rock/scissor/paper game.

    Your ability to deal damage in PvM was never a problem. As kinkstaah says, its overpowered. Its just a bit too much. The result might not be a nerf, but increasing the damage of other classes with the following tougher mobs and classes lagging behind and waiting for fixes.

  17. #217
    another good combo is bursting while casting Complete Healing... even pulls aggro away from Anikitos (!!! which says ALOT)
    Thats an example of poor tactics... Why do you want to pull aggro from Anikitos instead of just keeping him alive? Its your fault as healer to do damage and get aggro. Not the games. Not the tanks. Just the healers fault. Its in fact good game design.

    On the other hand, if Anikitos damage and taunt abilities wasn't enough to keep aggro from a CH, then I would blame poor game design.

  18. #218
    Originally posted by Drsnurre


    try casting Uncontrollable Body Tremors... insta-cast = insta-aggro

    another good combo is bursting while casting Complete Healing... even pulls aggro away from Anikitos (!!! which says ALOT)
    Yea, another example.. =)
    RK1 - Hajk - Solitus - Lvl 217/DR 16 - Nanotech - Apocalypse
    ---
    Explorer 60% / Socializer 53% / Killer 46% / Achiever 40%

  19. #219
    Originally posted by Snublefot


    Thats an example of poor tactics... Why do you want to pull aggro from Anikitos instead of just keeping him alive? Its your fault as healer to do damage and get aggro. Not the games. Not the tanks. Just the healers fault. Its in fact good game design.

    On the other hand, if Anikitos damage and taunt abilities wasn't enough to keep aggro from a CH, then I would blame poor game design.
    Was merely a example that Taunts do infact work.
    RK1 - Hajk - Solitus - Lvl 217/DR 16 - Nanotech - Apocalypse
    ---
    Explorer 60% / Socializer 53% / Killer 46% / Achiever 40%

  20. #220

    Snublefot

    ***
    Would it take away from enforcers that adventurers where the masters of 1he?
    ***

    Last i checked we have 120+ AR buffs for it..and its a green skill.
    Multimelee though, is what stops us...advs can get it alot higher.


    ***
    One of the best, yes, the best no. Again, there have to be a reason for the support class "damage dealer".
    ***

    We are not the best ATM either. Who should be the best then, you? Like i said, try an adv with dual kick pistols or a aug hellfury soldier with 8 sec burst...
    How about on MA then? I am speaking PvM now.


    ***
    Melee support classes should do more damage then the melee tank. Why? There have to be a reason for having that melee support class up there.
    ***
    Nope, you are again dead wrong. Why?
    Enforcer is the master of armed close combat.
    Green skills, best attack buffs and challenger....there is no way the so called support classes can compete in attack rating and raw power. They can equip the EQB sure, but enfo will be better.
    It is not logical for the Enforcer to do inferior dmg then a support class. Try to undestand that enfos are the best in armed close combat weapons...the best.



    ***
    Imagine yourself without the ability to break roots Anikitos. Even a weapon with twice the damage of a EQB wouldn't help you at all.
    ***

    I get rooted in tower wars...divest/root combo rocks me.
    Under normal conditions i dont get rooted. It is one of the enfo class defining abilities to break roots.



    ***
    As you say, there is other melee classes out there Anikitos. What would the point of those classes be, if there is a class that can do *more* damage *and* tank. If I get aggro I can make a decent tank. But I don't have taunts. And won't last near as long as an enforcer. Heals or not.
    ***

    There meaning is not to outdmg the one class that is clearly superior in melee combat. Take an adv for example using melee 1he. I take my own president for examle...patk9.
    Can he tank? Yes. Can he tank as good as me? No. Can he deal alot of dmg? Yes. Has he won over me in arena? Yes...
    He used his BRAIN...and made it happen.
    By the way, advs can get MORE HP then an Enforcer. Do i scream nerf? Nope.
    But Patk9 has OTHER functions during a raid...he deals DMG and heals the god damn TANK as well...and he heals good.
    Sometimes he gets confused and thinks he is a doc..but wth! :P


    ***
    Why can't a little agile warrior do damage then?
    ***
    Like the MA? MA deals a huge ammount of dmg in PvM. Their problem is PvP.


    ***
    I wouldn't get close to a PvP buffed enforcer that where AFK, the reflect shield and damage shield alone would kill me But thats the rock/scissor/paper game.
    ***

    If you cant deal with a 60 dmg shield on a AFK Enforcer in arena..you got serious issues and should delete your chr asap.
    Enfos get a total of 155 dmg shield when they cast rage.


    ***
    Your ability to deal damage in PvM was never a problem. As kinkstaah says, its overpowered. Its just a bit too much. The result might not be a nerf, but increasing the damage of other classes with the following tougher mobs and classes lagging behind and waiting for fixes.
    ***
    Kinkstaah is not God. His opinion is his own and there are others that dont share it. Ask Kink after the speed nerf if it is overpowered. Frankly i think you are a bit too much i am sorry to say. The result of the speed change IS a NERF.
    I dont welcome it, but i see its point. 1/1 EQB is extremely powerfull for a short period of time.
    Question is, how far will FC nerf it.


    By the way, what class do you play and what lvl are you..
    Anikitos Enforcer (Retired)
    Founder of Avatars
    Current Armor

    Omicrondelta MP (Active)

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