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Thread: Discussion: Pros and cons of conroller griding teams into battles

  1. #1

    Discussion: Pros and cons of conroller griding teams into battles

    I was thinking when defending bases this week that a better system could be implimated in getting people to the bases faster. What came up was this: if you share a team with a player from the attacked base you could controller grid in with them.

    this has setbacks, and i dont tower battle that often (mostly cause i'm in a MA and the higher level battles are too taxing on my computer) and also has benfits. it could also be expolitable.

    Pros: defending forces reach the base faster resulting in a advantage for the attacked guild.

    Cons: some bases would never get destroyed b/c the defence would always be overwheming, especially large bases (QL200+)

    from what i've seen, the greatest advantage the attacking side has is the fact the players are lazy; unless they get fixer grided or have a base nearby they wont go. i am not promoting the idea, i'm just pitching it to more experienced players so the idea could take shape better.

    kurtz
    Pre-14.6 Freshman Boycott "Toolboxau" Canada - Legend 200 - Unit Member of Reborn - Proud American and Proud Conservative

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  2. #2
    Sounds like this idea would be accomplished if team beacon warp worked.
    Ionicdude - In it to win it no matter how you spin it

  3. #3
    Originally posted by RVWinkle
    Sounds like this idea would be accomplished if team beacon warp worked.
    aye
    Pre-14.6 Freshman Boycott "Toolboxau" Canada - Legend 200 - Unit Member of Reborn - Proud American and Proud Conservative

    ChanOP in FC's offical #anarchyonline; visit irc.funcom.com

    Some say this country's just out looking for a fight
    Well after 9/11 man I'd have to say that's right
    Have you forgetten?

  4. #4
    We need guild alliances, but allowing teams to grid in to each others' controllers if their shield has been disabled would be even better.
    Taren "Jynne" Suitt, Level 216/16 Eternalist
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