Anyone else thinks trader debuffs should be breakable?
With a low nano resist of only 100% they are always able to land their divest line. While i agree that at least one of their nano lines should be easily landable, i strongly disagree the way this line gimps their target for 3 minutes, a very long time in terms of pvp. With the way that half of the doc init debuffs are breakable, all mezzes are breakable, roots are breakable, trader drains should be breakable too, at least the divest lines. The doc vaccine nanos were supposedly supposed to help balance this issue but the doc vaccine lines are very short duration and only help docs. Unless vaccines become team castable and last for at least 5 min they are not the answer for trader debuffs.
I suggest making the divest line breakable while keeping the plunder line as unbreakable. Trader debuffs are still too strong in terms of pvp.