Page 3 of 3 FirstFirst 123
Results 41 to 42 of 42

Thread: Expoit in teaming

  1. #41
    Originally posted by Jynne
    IBeing unattackable while you walk through the enemy's towers and see who's there and what professions they are, by the by, is a nice advantage.
    You know if LOS wasn't bugged and you could actually use sneak
    to travel through enemy territory, there wouldn't be a need for
    this, did anyone here think of that? It's simple recon, yes, but the
    examples stated above were not intended. Is it an exploit? No..

    Not anymore than Treatment Clinics or Comp Lit buffs were...

    However, I would be willing to be that it will be fixed. As it should.
    They should make it where, if in teams, the PvP range is in that
    team's level range. Let me be more concise and give you an example.

    A level 50 and a 150 group. PvP ranges for this group is whatever
    the 50 can attack, lowest, and the 150 can highest. It sounds like
    a bad idea, but here's the catch. You cannot *initiate* combat if
    they are too low for your PvP range, but you can respond. If they
    are too high, you should get a pop up or something to let you
    know you're about to be severely ****** up beyond all recognition.

    Or something like that.

  2. #42
    This whole thing is a big mess, cant they just make it so that I can only heal / buff / attack ppl in correct PvP range regardless of who they or I am teamed with? Seems like a very simple solution to me instead of making the rules completely unintuitive for us to understand, I just want to fight not sit 3 hours to figure out who I am allowed to attack or shouldnt be allowed to attack etc.

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •