Example:
T.I.M. level 100 attackable by 80-125 players.
I don't want to prevent a level 200 char from getting new nodrop items, when new bosses is put in the game, so every time a new boss is put in he shouldn't have the range limit until after 3 months perhaps.
The level of the boss and it's drop matches, the TIM scope is usefull for 80-125 chars, but higher up you will have tons of init on your own, but right now you need to go there with one level 80 char and fill a team up with 200's to get lootings right when TIM dies.