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Thread: Why was the requirement on Ability Boosts changed?

  1. #1

    Why was the requirement on Ability Boosts changed?

    I am use to seeing

    Agility Boost
    +12 Agility

    Sensory Modi 61
    Psycho Modi 61


    What I am now seeing is

    Agility Boost
    +12 Agility

    Bio Metamorph 35
    Matt. Metamorph 41



    Why and When was this changed?

    Hasn't anyone else seen or at least noticed this?
    Graduate of the Elite Academy

    Viray's Yalm Cleaning Services

    Viray's Taxi Co.

    The moral highground was levelled the very day the first player landed in a backyard, saw a cute leet and said "I wonder what it drops?"

    - Savoy

  2. #2
    Ugh.... All the requirements have changed all over the place...


    Treatment Expertise
    +20 Treatment

    Psycho Modi 61
    Bio Metamo 61
    Graduate of the Elite Academy

    Viray's Yalm Cleaning Services

    Viray's Taxi Co.

    The moral highground was levelled the very day the first player landed in a backyard, saw a cute leet and said "I wonder what it drops?"

    - Savoy

  3. #3
    Uhm. . .it's been that way from the start.
    --
    Kenlon- Combat Medic, RK1
    "This! Is! My! Boomstick!" Gear.

    Creaky old vet, back for another go-round.

  4. #4
    Not that I noticed...

    My engy was using these when they were 61 or 64 in Sensory Modi and Psycho Modi not BM & MM....


    I didn't even have a BM or MM skill when I was using the ability buffs.
    Graduate of the Elite Academy

    Viray's Yalm Cleaning Services

    Viray's Taxi Co.

    The moral highground was levelled the very day the first player landed in a backyard, saw a cute leet and said "I wonder what it drops?"

    - Savoy

  5. #5
    pretty sure they have always been that way. Its the only reason a lowbie trader would add to MM at all.

  6. #6
    Originally posted by Viray
    Not that I noticed...

    My engy was using these when they were 61 or 64 in Sensory Modi and Psycho Modi not BM & MM....


    I didn't even have a BM or MM skill when I was using the ability buffs.
    Boosts are not the same as Expertise buffs.

    Expertises take PM/SI.

  7. #7
    I started a month ago.

    I have an Engy, and a Fixer.

    The Engy has BM & MM cause he needs those skills.

    The Fixer had the ability to cast those skill boost, but can't now cause the skills to use them has changed... he has the SM & PM, but not the BM & MM...

    Maybe I am just crazy, but I am sure I remember these having only a PM & SM requirement

    The Expertise buffs have changed at least the Treatment one, its now:

    Treatment Expertise
    +20 Treatment

    Psycho Modi 61
    Bio Metamo 61

    Not PM & SM there either...

    I asked a few people in game they thought the Boosts were SM & PM too...
    Graduate of the Elite Academy

    Viray's Yalm Cleaning Services

    Viray's Taxi Co.

    The moral highground was levelled the very day the first player landed in a backyard, saw a cute leet and said "I wonder what it drops?"

    - Savoy

  8. #8

    Arrow Nothing has changed, you (and others) are crazy



    Expertises have been PM/SI (some are 66 too) and Ability boosts MM/BM for well over a year.

    And traders have drains along with a faded left arm implant...they have no need (yet) to raise MM a single point at any level
    mercatura -ae f. [trade, traffic; merchandise]

    Moved off-world and found real tradeskills...along with many other things

  9. #9
    I think what most people do is ASSUME they are the same, rather than checking (atleast everyone I have talked to thought they had exaclty the same stats ) however as Far as I remember they have always had the stats they do now. If i remember correctly though there are a couple of the expertise nanos with different stats (treatment being one I think)

    hugs

    lilnymph
    Lilnymph - Clan Fixer - RK1
    lilnymph wrote on November 21st, 2003 08:01:01:
    You may take our postcount threads, but you will never take our FREEDOM!!!!!
    Originally posted by Cz
    The post count is mine! All mine! Mwahahahah!

    40.476190476190474% of me is a huge nerd! How about you?
    Style over Substance

  10. #10
    +scratches head+

    ah well I am a goofball then...

    Still doesn't explain how my fixer got the boost nanos to work as he only has lik 25 BM & right at 40 MM... but meets the 61 SM & PI requirement I could have sworn was on them to begin with....


    a well I'll just spend the IP.
    Graduate of the Elite Academy

    Viray's Yalm Cleaning Services

    Viray's Taxi Co.

    The moral highground was levelled the very day the first player landed in a backyard, saw a cute leet and said "I wonder what it drops?"

    - Savoy

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