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Thread: MP LOVE THREAD (Dont Let this Die Out)

  1. #1

    MP LOVE THREAD (Dont Let this Die Out)

    It is about time that the Mps Of Rubi-Ka got some loving at last.
    We have been unchanged for a very long time now, while other classess have had changes or been nerfed.

    I cant say that weve been nerfed because weve always been nerfed!

    But it is obvious that our Proffession forum does not get read at all.
    So Im going to post here....

    I want some serious loving for the MP, I mean If this was your wife, she would have divorced you and taken everything you had by now after the way you treated her.

    I dont Want to be a buff machine all my life, Just invent a terminal that can do that Instead of having one with legs. I dont want to die after a few hits in pvp becasue my pets are rooted and my root breaker does not work after about 10 attempts and my nano is all gone so i cant fight back.

    Take our chill spear nuke for e.g. Its is somtething to do with ice i think, so why cant my nuke attack the target and freeze them for about 10 seconds at a time.
    I mean that would be tasty.

    So Come On And give us the love we need!


    You have my appreciation, if this gets read by someone official.

    Tikon.........................
    Tikon - Forever an MP. Rest in peace my dear old friend.


    Remember, Life is a Journey, Not a Destination, So enjoy the ride..

  2. #2
    Big Bada Bump!!
    Tikon - Forever an MP. Rest in peace my dear old friend.


    Remember, Life is a Journey, Not a Destination, So enjoy the ride..

  3. #3
    bump, give me a reason to log in please.

  4. #4

  5. #5
    I'd like to add...

    Pets are too vunerable in PVP. The following prof's can scare/root/snare my pet, thus leaving me basically defenseless:

    NT
    Enforcer
    Agent
    Fixer
    Trader
    Crat
    Engineer

    Most other professions are made totally defenseless by maybe one other prof - usually the Trader who messes everyone up, but recently NT with the anti fixer nukes etc. We are uniqure in that *seven* profs can remove our main weapons, the pets. I wouldn't mind this if we had some backup nano or weapon we could use that would inflict good damage but we don't. Without the extra damage from our pets we would be even more useless in PVP than we are now. Even if we can get NS off at some point, most of the other profs do good enough weapon damage to kill us anyway, without the use of their nanoskills.

    This was brought home to me yesterday fighting an enforcer who scared both my heal pet and attack pet away at the start of the fight, and then removed three-quarters of my hps in 2 hits whilst i stood there barely doing anything with my 860 AR and 4.2k hps at level 165 (and that's good for a nanomage MP!)

    Fiveskin

  6. #6
    yea, it isn't good that we are defenseless without our pets. Low HP makes us in dire need of the healer all the time.

    Though, I must say that this count mostly for duels. In base raids and the likes we aren't that dependant on them, because we can usually stay out of the main fight and have our pets do the dirty work.

    But I must say that some improvements, or even some new stuff for us (Mp's) would be welcome. We haven't had any "love" in a long while now...
    "I never threaten, I merely promise"

  7. #7
    MA/Adv can use those "target not in combat" calms on the heal pet as well... so its 9 out of 12 profs that anhilate us.

  8. #8
    Originally posted by Fievskin
    I'd like to add...

    Pets are too vunerable in PVP. The following prof's can scare/root/snare my pet, thus leaving me basically defenseless:

    NT
    Enforcer
    Agent
    Fixer
    Trader
    Crat
    Engineer

    Most other professions are made totally defenseless by maybe one other prof - usually the Trader who messes everyone up, but recently NT with the anti fixer nukes etc. We are uniqure in that *seven* profs can remove our main weapons, the pets. I wouldn't mind this if we had some backup nano or weapon we could use that would inflict good damage but we don't. Without the extra damage from our pets we would be even more useless in PVP than we are now. Even if we can get NS off at some point, most of the other profs do good enough weapon damage to kill us anyway, without the use of their nanoskills.

    This was brought home to me yesterday fighting an enforcer who scared both my heal pet and attack pet away at the start of the fight, and then removed three-quarters of my hps in 2 hits whilst i stood there barely doing anything with my 860 AR and 4.2k hps at level 165 (and that's good for a nanomage MP!)

    Fiveskin
    MAs can scare pets too
    Nanomage: The OTHER other white meat

  9. #9
    Fail to understand why anybody would bother to scare MP pets when they can ignore them since they have to be cast so weak under the Pvp range or you cannot buff them and they will not obey you.

    3 Months and 10 day till SWG
    Asal
    Doctor
    Appartment 5 Tir
    Proud member of Rubi-ka2
    http://www.guildportal.com/guildHome.asp?GuildID=1117

  10. #10
    Everybody can scare our pets!

    Even Leets scare our pets!

    Saying that tho! I am now lvl 100 And I have the ability to tank lvl 140 mobs, thats me not my pets me, I mean what an accomplishment. As long as I have my heal pet on me I can stick the damage!


    Another Big Bada Bump Here!
    Tikon - Forever an MP. Rest in peace my dear old friend.


    Remember, Life is a Journey, Not a Destination, So enjoy the ride..

  11. #11
    The thing that makes MP's unique - even amongst pet owners - is that both the MP's attack and defense against weapons users lies largely in the pets. The engineer has lots of defensive buffs in AC, reflect AC, AoE Blindness Auras, Specials shields, Bot AoE snares etc. The crat has calms, roots, stuns, charms, scares (though dificult to land) and defensive auras in the demotivational speeches and the AMS/DMS motivational speech topping at 310 DMS.

    The MP has:
    • - a single stun at high levels (v long recharge @ 10 seconds duration of 5 seconds),

      - a tiny dmg/init debuff that is only really significant at low levels (and doesn't include nanoC-init)

      - oh and if the MP gives up weapons that do damage in order to carry his creations, he gets a little AC plus a very little DMS or HP.

      - the Heal and Mez pets (if only the mez pet worked...)

    The MP has good defences against nanoskills of course, but since these only work in PvP and every PvPer has better weapons skills than the MP... it's the lack of weapons defences that get us killed so easily. When the pets are disabled the MP is largely defenceless against any weapons user.

    Here's a pointer to the MP Wishlist in the profession forum for those who would like to see our proposals for improvement.

    X
    Xtremtech: MetaPhysicist currently resident on Test. (209 + 21 AI Levels).

    Various other test MPs of differing levels and builds available.

  12. #12
    Not letting it die out... said my two cents before here...
    "I never threaten, I merely promise"

  13. #13

    Thumbs up Agree to what was said:

    and as always pathing, or get that darn patch up that will change mission areas.

    What makes me log off and stop playing my MP often is having to constantly baby sit the pets. IE. never being able to trust they are with you, or having to coax them along/continually unstick them.

    I certainly like all the suggestions here, and I want to chime in to continue to harp on pathing, or environment fixes, whatever, just DO IT..
    Gorgetha
    *******************
    Priestess of the Unspeakable
    Omni Meta-physicist (RK1 Atlantean)

  14. #14
    Listen. Assume you are face to face with an opponent and your attack pet is right next to you and couldn't be rooted/charmed/snared/mezzed/scared. What will your opponent do now that he has to deal with both you and your pet? That's right, he'll kill you. Whether or not your attack pet is with you is irrelevent at the moment. The problem is that the MP himself has no defense mechanism.

    I can't count the times either myself or someone else has just killed an MP with his stupid attack pet pecking away at the attacker. Evocation or no evocation, the attack pet is a non-issue. Honestly, why some people bother to even spend the nano to root or calm it is beyond me. The MP is dead before the attack pet can even get any damage done.

    The MP sorely needs a defense mechanism in order to ever be fun in mass PvP. It can take any of the following forms:

    - Healing. It would be nice if Belamorte even had a chance to keep me alive when it wasn't init-debuffed, calmed, charmed, rooted, scared, etc. Even going full-steam, I'm dead before 4 of Belamorte's heals. The MP's inherent low HP blows ass chunks. I'm a god damned Atrox and I got 3000 less HP's than that NT who posted his stats earlier.

    - Immobilize attacker and escape. Are we the only class without roots or something? I can hardly think of a profession that can't drop a root on you and run away when the tide is turning. We got a pissant Stun that lasts about 3 seconds in reality allowing the attacker to catch up owing to our god awful runspeed. What I'd like to see if we ever get a defense mechanism from this field is the ability to banish an opponent 40 meters in a random direction once every 15 minutes or so.

    - Flat out escape. Well, we got Quantum Wings. Sure don't compare to a Reckless Digitization. A Quantum Wings that could be executed in under an hour's time would be welcome for when the enemy decides to take out the easy PvP target (us). Of course we'd instantly be rooted if we ever got lift off. Why does nobody use Quantum Wings? It takes to long to execute, it takes up NCU which we never have to spare, it drops in the grid and shops. At level 180, I'd look forward to a near-instacast Quantum Wings that takes up 1NCU. I'd deal with the other issues if I could get my PvP survival tool this way. The other option I would accept is the other side of the coin to banishing your opponent 40 metres away and that's the time honored 'blink' ability. Execute this nano and I 'poof' randomly somewhere 40 meters distant. They could include a nanoshutdown component on this of 5 seconds if they so desire.

    - Damage absorbtion. You got yer TMS and yer Nullity. You got your layers and cyclic shields to a degree as well. We got ... squat. We can't take damage. No 'oh crap!' nano whatsoever. Gimme my Hulkafication nano that metamorphs our body when our HP drops below 20% into something blue and ugly allowing us one final shot to reassess the situation. I SO think this is MP'ish as I see the small child under severe duress lifting a car to save his mother to be the epitomy of the metyphysical/spiritual power that we are so inclined towards.

    - Enemy debuffing. A Doctor/Engineer/Crat can basically 'turn you off' if they desire. Get a one of these guys into trouble and they'll debuff your inits or attack rating so low the bullets will be shooting back into the barrel of your gun. They can then walk away filing their nails. Our ability to 'turn off' nano-using professions is impossible to land in PvP. IMPOSSIBLE. You show me someone who had NanoShutdown landed on them in PvP and I'll show you either an idiot or a powerleveled noob. This is where the Mezz pet could come in. Force a defocus of the attacker's target. Make him sit down. Create a forced /pulp on the attacker for the duration of the emote. Turn him off long enough to be able to escape.

    Point is, we got nothing, absolutely nothing, to turn to when put into the 'oh crap!' situation. Can't outheal the damage, can't escape, can't go berserk, can't do nothing but die. And the attack pet being at your side just won't change that fact whatsoever. Even if the pet were changed to do 3000 damage per hit, you would still be the target as without you, there's no pet to worry about. That's why the flaws in PvP with respect to the MP must first focus on the MP himself and his survivability. If the MP is dead, there's no sense even discussing the value of the attack pet. Just a waste of breath. PvM is one thing. You can get the idiot NPC's to attack yer pet. No real person would be so stupid. And that's why we need to look for love within the MP himself and not in the pets.

    Nothing short of the demon blowing up like a thermonuclear device when it's manifestor is terminated before it is would make anybody think about killing the anger before the source of the anger. I sure as hell wouldn't mind that either:

    "Severed Bonds" - The link between the Metaphysicist and the manifestation of his anger has been abruptly severed causing a harmonic wave to expand and rend the fabric of time and space in the vicinity.

    AoE Damage 8,000 - 15,000 Energy Damage

    Maybe that would cause people to focus on my manifestation a bit first before croaking me.

  15. #15

    bump

    Just hoping to get a single requested change implemented.

  16. #16
    Bio,

    You're right of course that the MP's defences against the weapons user are a key point. I think:
    • 1) Improved dmg/init debuff at higher levels

      2) Mez pet (that works) including init debuff that stacks with the dmg/init debuff

      3) Stronger stun - either through shorter recharge or possibly through adding damage/debuff

      4) Heal Pet: we need something to break calms most of all here. Extensions to heal pets for PvP teaming are in the wishlist already

      5) Creations that do decent damage at higher levels so that they can be usefully carried along with a creation shield

    would all help the MP a great deal.

    Nevertheless, if we did get the defences you mention and our pet was off rooted somewhere else... then we still wouldn't stand a chance of killing our attacker. We need the full set of pets to be able to strongly attack/defend and the attack pet makes up a fair portion of our damage whatever happens. No reason not to ask for the pet to be there too.

    X
    Xtremtech: MetaPhysicist currently resident on Test. (209 + 21 AI Levels).

    Various other test MPs of differing levels and builds available.

  17. #17
    Don't misunderstand me, X. I want the attack pet where I tell it to be.

    My only point was that the current situation dictates that it really doesn't matter where the attack pet is when it comes to the MP being dead. If the MP isn't alive, then the location of the pet is inconsequential. We don't have any tools to stay alive. We are the only profession that has no tools to stay alive. Well, at least ours are the worst in the game by far. The MA and the Adventurer both are limited to healing as a defense (far superior to Belamorte, but limited by nanopool).

    If it were possible to survive long enough for the attack pet to generate an equitable amount of damage with respect to the beating I was taking, then the next step would be trying to make sure he was doing his damage potential. One step at a time, says me.

    I am the bane of barely-equipped Grid Armor users and noobie NT's without backup hotbars. I am fodder for anybody with a weapon AND every nano-using profession except other MP's. The MP shouldn't be weak against every other profession in the game. The fact that every 'caster' profession has a root (except us) makes it so that we don't have an advantage anywhere.

    I'd live with the old Fixer conundrum of 'I can't kill you, but at least you can't kill me', if it meant ducking and weaving in and out of a battle. It just sucks to have it be 'I can't kill you, but you can destroy me on a whim'.

  18. #18
    Originally posted by Bionitrous

    Nothing short of the demon blowing up like a thermonuclear device when it's manifestor is terminated before it is would make anybody think about killing the anger before the source of the anger. I sure as hell wouldn't mind that either:

    "Severed Bonds" - The link between the Metaphysicist and the manifestation of his anger has been abruptly severed causing a harmonic wave to expand and rend the fabric of time and space in the vicinity.

    AoE Damage 8,000 - 15,000 Energy Damage

    Maybe that would cause people to focus on my manifestation a bit first before croaking me.
    ooohhhh... i sooo love that idea! and it sounds pretty reasonable with logic of the MP. it would be like.. for obvious reasons, the death causes a massive shock causing him to lose control over his train of thought on the pet(s).

    going a bit crazy.. maybe the mez would cause an area stun and the heal pet would do an area nano debuff or something.. hehehe... nah.. thats prolly going too far

    Level 1 to 300 in 8 Years! Pwn!
    - Join us on Discord! -
    AO WIKI!
    Arcanum!


  19. #19
    Bio,

    Yup we're agreed that the MP defences, in particular against weapons users, is just too weak. Just for clarity and balance in the discussion though - let's not forget that many of the nanos that disable the pets are now level checked, so by using a nanoskill debuff and forcing a nano-casting specialist down a couple in the line, we actually do stand a reasonable chance of stopping them from disabling our pets.

    In practice this is virtually impossible to do in team PvP though, since so many professions and hence other players will have the ability to switch off our pets, that we can never really hope to neutralise the threat to our pets by debuffing the casters. And as we know, once the heal is gone, and the hypothetical functioning mez pet is gone... then out defences are pretty much destroyed completely against weapons users in both PvE and PvP. And once the attack pet is gone then a sizeable portion of our attack capability has gone too.

    It's worth pointing out too - of all the nanos that can disable our pets I can only find the Crat charm and Enf scare that have a range equal to the Dominate range at 15m. Most of them have a 20 to 25 metre range whereas our debuffs have only a 14 to 15 metre range. Shutdown is even shorter range at 14 metres (a fine difference. )

    So for most of the nanos that disable our pets such as roots, mezzes, calms, snares, crat scares etc they can be cast from a distance beyond our ability to debuff. This means that our pets can be switched off by an opponent before we get the chance to switch that ability off with our nanoskills debuffs.

    Whatever the discussion regarding use or non use of pets and the needs for extra defensive power, there is a very clear and very real need for the MP to get some attention. At present, particularly in PvP, the MP is struggling more than most.

    X
    Xtremtech: MetaPhysicist currently resident on Test. (209 + 21 AI Levels).

    Various other test MPs of differing levels and builds available.

  20. #20
    Eek, keep this up the top!
    Tikon - Forever an MP. Rest in peace my dear old friend.


    Remember, Life is a Journey, Not a Destination, So enjoy the ride..

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