It's been said many times in the past...

The current arrangement of quests in the game are poorly implemented.

Currently, most quests in AO involve getting a team or two (or much more) together going to camp some overly powerful mob. Once the mob is dead, you can be certain that more than one person will want whatever quest item the mob dropped, and we haven't even addressed the matter of being out-camped.

Is there really any nead for this?

Quest rewards and missions are not team-based, why should teams be needed at all?

I know... Because people would team-kill the mobs anyway.

Solution: Remove any mob that drops special loot from the game world (Nuggets, Iron Reet, Ian Warr, etc.) Create quests for every one of these mobs. Players will need to get a quest (solo, non-dupable key) from an NPC and go to an indoor mission-type area, fight to the 'boss' and kill it. Scale these Bosses to the level of a solo player of an appropriate level. Make all thier loot NODROP to prevent camping.