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Thread: Team Loot Alpha problem

  1. #1

    Team Loot Alpha problem

    Now that mobs summon pets, the pets mess up team loot. I hate getting shafed in the aplha loot circle when a mob pet dies.

  2. #2
    So dont kill it, calm it if theres a calmer, or kill the mob fast enough.

    Once the owner of the pet is dead the pets stops attacking, as longa s you dont attack it you'll be just fine.

    But yes, I too think either pets should give XP or not be counted in the loot cycle.
    IMI Tellus TT Advocate.
    Helsinki Dual wielding Tellus Soldier
    Chlamydia Combat Medic "turn right and cough..."
    Heygimme Gourmet baby chef and connoisseur.


  3. #3
    It's also a problem when you have someone in your group who is summoning pets.

    It's mildly annoying when you're next up in the loot cycle, and you get to pick over a dead meatball instead of that mob carrying credits/items.

    Edit: fat fingers.

  4. #4
    How about this

    Team missions = XP
    Solo missions = Loot/rewards

    I'd like to see every single chest removed from team missions, and encourage every team to use loot: leader, so you dont have all the frigging ninjas.

    Lich × Finalizer × Dictator × Vanguard × Techno Arch-Wizard × Godfather × Eternalist × Saviour × Deity × Guru


    'People demand freedom of speech as a compensation for the freedom of thought which they never use' - Kierkegaard

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