Many shout, balance! Others shout, nerf!
I want to enlightn others oh PvP caps, and why healing should not be capped.
First off. We all know Specials do 40% Maximum of targets dmg, as well as normal hits doing a maximum of 50%. They propose we are the 'uber' kings of PvP with our 100% heal compared to their 50% dmg raito. Not likely, for most.
Capping healing would make PvM red impossible. If not near impossible. As you know, any damage delt to another player is caped. Accept healing. Even damage to your self. If we capped healing we are just in turn destroying our profession, we can heal our selves for 50% and others for 50%, there is no other 100% and your self 50%, it doesnt work that way.
Our nanos become useless id like to say. For once you get that shiny 1k Heal , its useless, for it heals for a maximum of 500 while the mobs pound away your team, our you, for 350-850. (Lv100 Wise). Thats if we pull a 1k heal off! We have a average of 550-1025, we mainly get a 700 which would be capped for *cough* 350.
Also note. Nanos still cost just as much! So casting one after another only depletes us faster.
I hope this post clears up some thoughts.