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Thread: Suggestion: A change to the placeholder-system

  1. #21
    Bump.

    And now if this happends, please dont reduce the "boss mob"s droprate of items please :-< Just keep it as it is, bar the introduction of a "fixed chance". (ie 20-40-60-80-100 as described above)
    Georg 218 doc
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  2. #22

  3. #23
    Really don't want this idea to die, it's a good one. Honest!
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  4. #24

    Nodrop Status on Uniques/Specials

    Please do not flame me at first - this is just a suggestion i think most of u agree... i hope

    As Example i'll take Tarasque - would it be a good idea to make its' loot NODROP ?
    This place ( like many other that give Special/Unique stuff ) is camped mostly by high lvl chars not giving even a slightest chance of advancing to lower lvls' - they always gather all the loot ( it's like having 20 Padded Coats ... sell OK but i think it's unfair ) ... only way to get the stuff we need is ... to ninja ? No thanks - i know that's not the way , but if some shmuck tells me that i'm not allowed to fight Tara 'cause i'm too low ?
    ( lvl 120 MA ) saying i have to be at least lvl 150 ... what the "F" is this ? ... a joke? Is Tara a private pet ? The point is : once i'll be lvl 150 this coat will be worth crap for me - and i need it now.
    ( this whole txt does not appeal to Tara loot only - some items have lvl req, i know - remember that )

    What do u think ?

  5. #25
    As someone who organised two massive pest raids recently (more WILL occur) I completly agree.

    2 Spawns in 10 hours sucked.
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  6. #26
    Bumpalicious!
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  7. #27

  8. #28
    Statistically, it should already work like this (IE. repeated killing of a placeholder increases the chance for the real deal to spawn)... but statistics are wierd sometimes.

    Fighting the mob should be the challange, not /pray-ing for the random number generator to spawn the thing.

    Err, bump. This is how it should work.
    /DaveDread (D.A.V.E.D.R.E.A.D.: Digital Artificial Violence and Exploration Device/Replicant Engineered for Assassination and Destruction mohahaha)

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  9. #29
    Agree, good idea.

    Bump!
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  10. #30

    Re: Nodrop Status on Uniques/Specials

    Originally posted by Jaratsch
    Please do not flame me at first - this is just a suggestion i think most of u agree... i hope

    As Example i'll take Tarasque - would it be a good idea to make its' loot NODROP ?
    This place ( like many other that give Special/Unique stuff ) is camped mostly by high lvl chars not giving even a slightest chance of advancing to lower lvls' - they always gather all the loot ( it's like having 20 Padded Coats ... sell OK but i think it's unfair ) ... only way to get the stuff we need is ... to ninja ? No thanks - i know that's not the way , but if some shmuck tells me that i'm not allowed to fight Tara 'cause i'm too low ?
    ( lvl 120 MA ) saying i have to be at least lvl 150 ... what the "F" is this ? ... a joke? Is Tara a private pet ? The point is : once i'll be lvl 150 this coat will be worth crap for me - and i need it now.
    ( this whole txt does not appeal to Tara loot only - some items have lvl req, i know - remember that )

    What do u think ?
    Should check the Tarasque forum for that and you will get abit more feedback on it.
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  11. #31

    Thumbs up

    <=)
    Last edited by Tetz; Jan 5th, 2003 at 02:57:14.

  12. #32

  13. #33
    I'm ok with the placeholder concept changing to a percent. Its a much better system than the 18hr spawns which are just a massive campfest that rewards the teams with the most solders/agents.

    As to the "warping to an arena" concept....umm, no.

    Most of these uniques take more than one team, and one team vs. say obediency enforcer isn't worth it.
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  14. #34
    have to agree here... the way it works now is just annoying, thought it should be fun to play this game!
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  15. #35
    I'll bump to a that...might need tweaking, but the basic idea is good.
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  16. #36
    Bump, good ideas.
    -Ward 'Kzak' Hereda, Clan L220, AL15 'Competent' Supreme Creator on Rubi-Ka 1. Equipment setup.

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  17. #37
    A cumulative percentage would help a lot. A big important note is to keep the loot tables and droprate the same. I like knowing there is a guarantee that a nice, profession specific item will drop if you do manage to get the thing spawned.

    Another thing that helps is the couple pieces of random non profession specific but decent loot. It is nice to have something to raffle between all those that helped, not just the profession-specific-item people.

    As sad as it sounds, reality is there is people out there that just wont come and help if they have absolutely zero chance to get something special/useful for themselves.

    bump for an idea to make a good idea from funcom even better.

    -DE

  18. #38
    Great idea, especially because some things don't even drop when you finally get the boss mob to spawn.

    bump.

  19. #39
    How is a item Rare and Unique if you know 100% where and when it's gonna drop?

    Why doesnt FC make it even easier for you guys and put this stuff in shops.
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  20. #40
    I think the suggested percentages might be a bit high.

    Placeholders are on what, 20 min spawn?

    I think 6 spawns should bring you a 50% chance. So after two hours, you have a 50/50 chance of getting the unique to spawn, if you haven't gotten lucky before then.

    With a 50/50 chance, you would have to be very unlucky not to get the mob to spawn in hour 3. And given that you had 6 chances at low odds in the previous two hours, it's seems unlikely that you'll have to go to more than 2 hours before seeing a spawn.

    At least when you get better odds when the placeholder dies you have the satisfaction of knowing that you earned something.

    Tweaking the system like this may require tweaking the loot tables on some things, but that's ok by me.
    Last edited by Glarawyn; Jan 15th, 2003 at 00:11:13.
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