I know this has been proably been posted about a hundred times and I'm not the most regarded on stuff like this. But, the reason that was given for nerfing calms just isn't sitting right with me. Reason being is, they are saying that calms should affect (in theory) mobs about the level of the calm. So, level wise, if I use a calm rough the same level if not higher than the mob it would stick in the intial first or two attempts, not the next 10. I've had calm attempts takeing anywhere from 10 to 20 attempts and with skills well above the calm's requirements.
230% resists depedent on level is a bit out of someone's mind on that one. If they were so dedicated to setting the calms on a good "level" requirement why not something similar to what was done with charms with the stat requirement on the target to check for resist? Both nanos affect the mind and go along the same lines. I know this proably isn't a solution for it, but just saying, there has got to be some reasonable way to control calm and still make it useable. Haveing people die anytime we get an add because between myself and another NT we can't get a calm to stick this year is outright nuts.
If I'm wrong on this and not doing something right, please someone say something. Would love to know what I'm screwing up.