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Thread: Nerf FA and AS

  1. #21
    Originally posted by Cohhen
    well it's really an old hat......but again .......using AS in mid fight is a bit umm unrealistic :P

    *shrug*
    Why is that? unrealistic? have u ever used a rifle with a scope? gues not....

  2. #22
    OMG you guys are hilarious! :P

    AS as in using a rifle with a scope IS unrealistic when someone is bashing your head with a basebat

    personally I don't care if it's nerfed in game...I was just stating an observation....if some lowlifes take this personal and get insultive, so be it

    *flip*

    HAHA
    Yes I'm old but I ain't deaf, so stop yelling!

    ppl flaming while hiding their in game names are pathetic, 'nuff said

  3. #23
    Originally posted by Khamuk
    obvouisly some poor fool hasnt tried playing a soldier recently. I am sorry sir that i have one decent attack maybe i should throw random rocks from the ground. Play a soldier 2 lvl 200 and tell me if you still think FA needs nerf
    one, its a she.

    two, your lvl 135, why not say 135 in your message, instead of 200.


    i dont think FA needs a nerf because, well, it just doesnt.

  4. #24
    Originally posted by Cohhen
    OMG you guys are hilarious! :P

    AS as in using a rifle with a scope IS unrealistic when someone is bashing your head with a basebat

    personally I don't care if it's nerfed in game...I was just stating an observation....if some lowlifes take this personal and get insultive, so be it

    *flip*

    HAHA
    Just when I think people have reached the peak of their stupidity.

    No **** sherlock, but that doesn't mean it needs nerfed. AS can
    and should be dealed with in the following possible ways for PvP:

    1)Concealment is a must have requirement to use it. It is a skill
    you need in PvM to get them off (To consistently, it sure the ****
    is, especially outdoors.) and to be realistic, as some say, must be
    the same in PvP. However, it is not a skill that can be very easily
    countered, as it is an agent's only special in PvP combat, period.

    2) An added possibility. Put a distance requirement of say 30m on
    AS's ONLY in PvP, so it cannot be shot while in close combat.
    Personally, I like this one, because even if in battle, if you're far
    enough away from them, you have time to aim and make a
    calculated shot. However, this negates the need for concealment,
    which is an agent specialty. So, any AS done unhidden should be
    able to be done, just at a lessened damage. Whataya think?

    Personally I like it how it is, but if it means making it closer to a
    sniper's skill being 1)Concealed and 2)distanced, I 'd like the change.

    Finally, AimedShot would be a sniper's skill, not just anyone's. Feel
    free to tell me if this isn't a logical conclusion in your opinion. An
    aimed shot is a special skill that requires certain circumstances. It
    relies on the concealment skill, unlike all others, which do not use
    a secondary skill, aside from the special's. I think it's only fair to
    bring that aspect of it into PvP, making it used as it was intended!

  5. #25
    when it said december 14:th i thought it was from last year!... LOL!... then i could have understand it.. but now im just really laughing
    RK1 - Hajk - Solitus - Lvl 217/DR 16 - Nanotech - Apocalypse
    ---
    Explorer 60% / Socializer 53% / Killer 46% / Achiever 40%

  6. #26
    Originally posted by Morthoseth
    1)Concealment is a must have requirement to use it. It is a skill
    you need in PvM to get them off (To consistently, it sure the ****
    is, especially outdoors.) and to be realistic, as some say, must be
    the same in PvP. However, it is not a skill that can be very easily
    countered, as it is an agent's only special in PvP combat, period.
    You don't need concealment at all to get off an aimed shot in PvM. All you need to do is walk into the room and tap aimed shot before the mob "notices" you. With my concealment I would never get an aimed shot off if I had to be concealed.

    2) An added possibility. Put a distance requirement of say 30m on
    AS's ONLY in PvP, so it cannot be shot while in close combat.
    Personally, I like this one, because even if in battle, if you're far
    enough away from them, you have time to aim and make a
    calculated shot. However, this negates the need for concealment,
    which is an agent specialty. So, any AS done unhidden should be
    able to be done, just at a lessened damage. Whataya think?
    I don't think thats a good idea at all, and I think every agent out there wouldn't like to get their 2nd or 3rd aimed shot nerfed because of your thoughts. Since when is this game realistic? If you want realism go play a Tom Clancy game.

    Personally I like it how it is, but if it means making it closer to a
    sniper's skill being 1)Concealed and 2)distanced, I 'd like the change.

    Finally, AimedShot would be a sniper's skill, not just anyone's. Feel
    free to tell me if this isn't a logical conclusion in your opinion. An
    aimed shot is a special skill that requires certain circumstances. It
    relies on the concealment skill, unlike all others, which do not use
    a secondary skill, aside from the special's. I think it's only fair to
    bring that aspect of it into PvP, making it used as it was intended!
    Since weapons that aren't used by an agent, such as bows for MA, AR for soldier, pistol for engy/crat/nt, or any combos of this, also have aimed shot on them, aimed shot isnt meant to be an agent only special. The agent is meant to do them the best, yes, but me as a NT, with 1010 aimed shot, use it too.

  7. #27
    If your using a slow weapon go full def untill they waste there specials on you, abosorb them with tank armor and layers and engineer buffs, then when there all out of alpha go full agg and give them the "full package" of specials, If your using a queen blade and they don't have you debuffed to hell or get there high alphas on you they will hit the floor in like sooo fast it's not funny.
    Oh keep rage running as much as possible and get a soldier reflect on too-they hate it when they hit you and your shield reflects +100 back while your sitting and aborbing everything

  8. #28
    Could someone close this thread please?

    My IQ temporarily dropped from reading the first post, and some posts further down started to really bring me down to the thread-creators level.

    In short, if you are stupid, don't flaunt it.



    Full auto in pvp...are u nuts? Max evade and go def, and you will find that bursts hurt alot more than full auto.

    Oh, and if a guy is trying to kill me with a baseball bat...I think I will be pretty happy if I have a highpowered rifle, scope or not. *BLAM* Oh, I am sorry...

  9. #29
    one change that could be interesting is min range for ranged weapons too bad the game isn't implemented in a way that support it...

  10. #30
    hmm yes that sounds kinda cool...not a min range for ranged weapons in general though but rather for AS, cuz you kinda need time to aim or maybe even better a timer......like when you cast nanos you can be interupted......ahh well on the other hand...aren't we all superheros who can mow through hordes of enemies with insta ASes?

    *shrug*
    Yes I'm old but I ain't deaf, so stop yelling!

    ppl flaming while hiding their in game names are pathetic, 'nuff said

  11. #31
    omg , i think my brain froze .



    O no , im feeling stupider by the minute ..... someone help , quik ! delete this post before anyone else is effected

  12. #32
    Originally posted by Piercingevil


    You don't need concealment at all to get off an aimed shot in PvM. All you need to do is walk into the room and tap aimed shot before the mob "notices" you. With my concealment I would never get an aimed shot off if I had to be concealed.
    Don't need it? Right. Sure. Go outdoors and try an AS, and say
    that. And it doesn't consistently work in missions because unless
    you're the puller, the mob is going to run into the room aggroed
    before you have a chance at it. FC *Designed* it to be a skill
    requiring concealment, and any fool that denies that is sadly
    deluded. I could give a crap if some people can get off an aimed
    shot every now and then without conceal, because you know
    what, it wasn't designed to work that way. It was made for conceal.


    [i]
    I don't think thats a good idea at all, and I think every agent out there wouldn't like to get their 2nd or 3rd aimed shot nerfed because of your thoughts. Since when is this game realistic? If you want realism go play a Tom Clancy game. [/B]
    Wow, typical "If you don't like it, go play something else". Okay,
    maybe it isn't the most effective concept, but there was a point to
    be made that you completely ignored. Instead of snapping at me
    like a scorpiod, why don't you try being dilomatic and civil about it.

    I'm just saying that aimed shot requires concealement in PvM, as
    a whole, a majority of the time. I'd like to see someone get an AS
    off every time they want to without conceal. I say it's impossible.

    Go stand outside the South Gate of Tir, next to the grid. AS a leet
    without going into sneak, will ya? Yeah, that's what I thought. =)
    In PvP, conceal *isn't* needed. I stated that I thought it was a
    double standard that it's required for one thing but not the other.

    [i]

    Since weapons that aren't used by an agent, such as bows for MA, AR for soldier, pistol for engy/crat/nt, or any combos of this, also have aimed shot on them, aimed shot isnt meant to be an agent only special. The agent is meant to do them the best, yes, but me as a NT, with 1010 aimed shot, use it too. [/B]
    Okay, now you actually have a point. But, again, I go back to this
    double standard I'm speaking of. MA's have decent conceal,
    however, as do soldiers to a degree. Being a skill that relies on
    conceal in PvM (Again, it sure as hell does.) ,that is why agents
    should be better at it and more effective. Because conceal is
    what makes AimedShots possible, and agents are masters of it.
    Besides those classes don't TOTALLY rely on AimedShot like an
    agent does. It's an agent's only special, others have more.

    Also..

    Why else would agents have conceal and aimedshot buffs and no
    one else? Because AS is, and is intentded to, rely on conceal. =)

    Furthermore, why would we get TEAM CONCEAL buffs? C'mon!

    Engy/Crat/MP, I don't see your point. Pistol is a blue or better skill
    for everyone. You're supposed to be designed to do your damage
    with pets or nukes, and just because it isn't enough for you, that
    doesn't make you proficent AimedShot users. You're not even a
    weapon combat class, why should we mold how AimedShot is
    used around your needs? FC needs to improve and focus things
    on your inherent abilities, just like they need to AimedShot on
    conceal. I see no problems with a lessened damage Aimed for
    non-concealed players, but to just hand it out to anyone who
    wants to use it? I'm sorry, but I have to disagree. It's not fair.

    It *does* require conceal to use in PvM, it's only fitting that it be
    used the same way for PvP. I think the reason anyone contests it
    is because they want to just be able to use it anytime they want
    to, to get ahead in PvP, without investing in the needed skill.

    I know I'll get ******* at, becuase, quite honestly, people at the
    forums are hostile and don't listen to what people have to say
    without going aggro on them. Despite the fact that my
    conclusions actually have some merit, and are logically planned.

    The distance proposition was only an IDEA, one of many. If I
    were to personally implement anything, it'd be that AimedShot
    requires a skill check against your opponent's perception, and
    that non-concealed aimedshots only do 75% of an AS's damage,
    and cannot crit. No distance, no nothing. Just working as
    intended on BOTH sides of the ball, but still not leaving anyone
    out of using AS. Those with conceal, naturally, use it more effectively.

    ::Cough::

    Now, go ahead and flame me because you merely don't agree.
    "Ideas are more dangerous than guns.
    We wouldn't let our enemies have guns, why should we let them have ideas?"

  13. #33
    Originally posted by Bitterness
    Next time you buff yourself, ask yourself this question: is this realistic? If the answer is no, kill yourself in shame at your stupidity.
    WOOT! Yes, brilliant! have been trying to say this very thing for ages and have never come up with such a succinct and funny way to say it.

  14. #34
    Lol....

    Next time you use dope and run of to work out at the studio to grow some muscles...
    Consider it as buffing with "Iron Circle" in AO...

  15. #35
    Originally posted by Cohhen
    OMG you guys are hilarious! :P

    AS as in using a rifle with a scope IS unrealistic when someone is bashing your head with a basebat
    Perhaps engaged in close combat, yes, you are correct to a certain extent, BUT WHO TF ever said AS requires a scope, IDJIT!

    Fine, so change AS to be unavailable when engaged with an enemy closer than 10 feet away... AND

    ENABLE AS EVERY 5 SECONDS ON EVERY RIFLE FOR TARGETS GREATER THAN 10 FEET AWAY.

    I can live with that. Can you? Think about any "realism" or "FC intended" arguments very carefully before making them. Most of them rest on very shaky ground.

    Otherwise, AS NEEDS NO CHANGES

    All this AS/FA nerfing nonsense results from Little Johnny Poptarts who was so uber when his "MA of Death" was critting everything it touched. Now he just can't stand it that he has to think and strategize before running on to the field. So he comes here and vents his widdle frustrations.

  16. #36
    As a soldier that uses both AS and FA specials, I would like to see a combination special called AFLAC.

    Aimed FulL Auto Concussion

    While I have my eye behind the scope, I hold the trigger down for Full Auto, and my enemy gets (as old school Batman would say) BIFF! WHAM! SOCKO!

    The side-effect would be the concussion I receive from the scope of the gun fracturing my eye socket again and again with the recoil of the gun.

    Good thing I have supplemental insurance.
    Nenous

    P.S. This has nothing to with nothing. POW!

  17. #37
    Stupid.

    Once again someone is trying to justify a damage or profession nerf with the argument of 'realism.'

    Reeks of the LLTS whiners...
    "A man is someone who has a cause he's willing to fight for and has a woman in his life he'll do anything to protect."
    -SDI Ssgt. Port, USMC, MCRD Parris Island S.C.

    Experienced Stars "Stromm" Nstripes - Retired

    Fun stuff: 1 2 3 4 (NEW!!)

  18. #38
    Originally posted by Morthoseth
    Don't need it? Right. Sure. Go outdoors and try an AS, and say
    that. And it doesn't consistently work in missions because unless
    you're the puller, the mob is going to run into the room aggroed
    before you have a chance at it. FC *Designed* it to be a skill
    requiring concealment, and any fool that denies that is sadly
    deluded. I could give a crap if some people can get off an aimed
    shot every now and then without conceal, because you know
    what, it wasn't designed to work that way. It was made for conceal.
    Same thing works out doors. Don't believe me? Surely you don't think I have high enough concealment to hide from the Notum Soldier do you? Well Today, yup, got 10K aimed. Then 8K, then 4K WHILE IN THE MIDDLE OF BATTLE. If you walk up to them, yup, it doesn't work.

    Its not every now and then. Its every single mob (when aimed shot is charged). Seriously, are you a noob?

    Wow, typical "If you don't like it, go play something else". Okay,
    maybe it isn't the most effective concept, but there was a point to
    be made that you completely ignored. Instead of snapping at me
    like a scorpiod, why don't you try being dilomatic and civil about it.

    I'm just saying that aimed shot requires concealement in PvM, as
    a whole, a majority of the time. I'd like to see someone get an AS
    off every time they want to without conceal. I say it's impossible.

    Go stand outside the South Gate of Tir, next to the grid. AS a leet
    without going into sneak, will ya? Yeah, that's what I thought. =)
    In PvP, conceal *isn't* needed. I stated that I thought it was a
    double standard that it's required for one thing but not the other.
    Ok, you are a total, total noob. I do that every single day. Every time I get to Tir grid I aimed shot those little bastards. Please, and I mean please, learn about this game before you make these posts that make you look like a moron.

    Okay, now you actually have a point. But, again, I go back to this
    double standard I'm speaking of. MA's have decent conceal,
    however, as do soldiers to a degree. Being a skill that relies on
    conceal in PvM (Again, it sure as hell does.) ,that is why agents
    should be better at it and more effective. Because conceal is
    what makes AimedShots possible, and agents are masters of it.
    Besides those classes don't TOTALLY rely on AimedShot like an
    agent does. It's an agent's only special, others have more.

    Also..

    Why else would agents have conceal and aimedshot buffs and no
    one else? Because AS is, and is intentded to, rely on conceal. =)

    Furthermore, why would we get TEAM CONCEAL buffs? C'mon!
    And agent is supposed to be concealed. Thats fine and dandy. That doesn't change the fact that aimed shot is a fine skill the way it is right now. I think I'm seeing what you are saying. You want your profession to be the only one to do aimed shots, and yet you want them nerfed on yourself by making a concealment check, etc. You must not pvp much.

    Engy/Crat/MP, I don't see your point. Pistol is a blue or better skill
    for everyone. You're supposed to be designed to do your damage
    with pets or nukes, and just because it isn't enough for you, that
    doesn't make you proficent AimedShot users. You're not even a
    weapon combat class, why should we mold how AimedShot is
    used around your needs? FC needs to improve and focus things
    on your inherent abilities, just like they need to AimedShot on
    conceal. I see no problems with a lessened damage Aimed for
    non-concealed players, but to just hand it out to anyone who
    wants to use it? I'm sorry, but I have to disagree. It's not fair.

    It *does* require conceal to use in PvM, it's only fitting that it be
    used the same way for PvP. I think the reason anyone contests it
    is because they want to just be able to use it anytime they want
    to, to get ahead in PvP, without investing in the needed skill.

    I know I'll get ******* at, becuase, quite honestly, people at the
    forums are hostile and don't listen to what people have to say
    without going aggro on them. Despite the fact that my
    conclusions actually have some merit, and are logically planned.

    The distance proposition was only an IDEA, one of many. If I
    were to personally implement anything, it'd be that AimedShot
    requires a skill check against your opponent's perception, and
    that non-concealed aimedshots only do 75% of an AS's damage,
    and cannot crit. No distance, no nothing. Just working as
    intended on BOTH sides of the ball, but still not leaving anyone
    out of using AS. Those with conceal, naturally, use it more effectively.

    ::Cough::

    Now, go ahead and flame me because you merely don't agree.
    No, what your missing out here is the reason you can make an Atrox doctor with a beam, or a nanomage fixer with a sledgehammer, or a opifex NT with a rifle. Anarchy Online, from beta, was always about open-endedness with the game. I don't care about nerfs really, as long as they balance the game. But the new, as in not in game when I started playing, level and self-only crap was done because of stupid posts like this. Aimed shot is a skill, that all of us have, and some are better then others.

    If you think everyone can harness the true power of aimed shot you, once again, know very little. Me with 700 AR and 1010 aimed shot will NEVER hit as many 10K as an agent with 1K-1.4K AR and whatever you can get AS to. That means your better little man, so stop crying because someone else got their first 10K aimed in front of you.

  19. #39
    Originally posted by Morthoseth


    Don't need it? Right. Sure. Go outdoors and try an AS, and say
    that. And it doesn't consistently work in missions because unless
    you're the puller, the mob is going to run into the room aggroed
    before you have a chance at it. FC *Designed* it to be a skill
    requiring concealment, and any fool that denies that is sadly
    deluded. I could give a crap if some people can get off an aimed
    shot every now and then without conceal, because you know
    what, it wasn't designed to work that way. It was made for conceal.
    It is easy to get off an unconcealed AS in the open against a mob, you start out of weapon range, and when you get into range, you will have your AS. Easy.
    Grupurt Division 9 [RSGE] Ret.
    Second Nanomage Agent To Hit Lvl 200 on RK1

    RK1

  20. #40
    to me the whole discussion is not about AS being overpowered or anything really....I'd like it to be a bit more challenging/different to use

    every friggin idiot can press a button to get a nice chunk of extra damage

    right now the all specials more or less work the same way, they differ in recharge time and damageoutput of coz but that's only cosmetic....in other words : boooring

    "Perhaps engaged in close combat, yes, you are correct to a certain extent, BUT WHO TF ever said AS requires a scope, IDJIT"

    FC obviously intended a relation between concealment and AS, so AS was atleast meant to be a snipers skill, that's why I used an example with a scope.....the intention was more to point out though that you actually need time to aim and that your aiming could be slightly hindered by something hard hitting your head at high velocity

    "O no , im feeling stupider by the minute ..... someone help , quik ! delete this post before anyone else is effected"

    ooooh poor thing ...been too long on the boards already?
    it's actually rather easy......just edit your post and delete its content *smiles helpfully*
    Yes I'm old but I ain't deaf, so stop yelling!

    ppl flaming while hiding their in game names are pathetic, 'nuff said

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