I have a few ideas on this . There are two main tanking professions (soldier and enforcer), they both seemed like they're pretty balanced, but what about Martial Artists? They come with aggression nanos that avert the attention of the mob to themselves, but they seem to be unsuited for tanking. Opifex is one of the more fragile breeds, they don't come with a lot of hp. I would never cast the aggro nano unless i wanted to die. (maybe i need hp implants lol)
As far as the MA nanos go, they are great. It seems like everyone wants an MA on their team. (We've got AC, Crit Hit, Heal, Brawl, MA, Evade, Init. and Run _Buffs_ Maybe their damage could be increased a little though lol.
You guys also need some higher level hunting spots... Missions just get boring after a while. Medusas in Eastern Foul Plains used to be fun, but then you made it impossible for anyone to hunt there. Mort also used to be a lot of fun, but the borgs don't spawn enough and is overpopulated. I like to stay with a team, maybe more outposts or save spots would be a good idea so people can meet. It would also be cool if missions could give out tokens to every player of the team, since it was a team effort, not an individual effort.
Also... lower the monthly fee! Those are my thoughts, thanks
134 MA Diddykong
Dragon Coalition
Rubi-Ka 1
2/22/02