I wouldn't dream of changing the rules in such a way that you would be less effective in what you do, or "nerfing" your abilities. What I could consider would be to make life less predictable, and in turn more rewarding. In addition there should be new ways of fighting so that tactical abilities and cooperation are more frequently needed. Examples:
Give more professions the ability to "crowd control" to some degree. (Adventures getting lower-aggro range nanos i.e.)
Make more interesting monster camps.
Check for a quick death-respawn cycle. If so you increase the chance of a "boss monster" to spawn.
They will have higher level, more hit-points, and an increased chance of dropping unique loot.
We could do this from monster level 50 and up i.e.
Give monsters a more complex AI when you meet them with a team. Let them pick dangerous opponents, basically be "nastier", more challenging... (More fun?)
Go through each profession and make sure it has something unique, or at least very good, to contribute to a team in a fight.
If you feel that this is the problem with your team, please supply suggestions of what you would like.
Include different team-missions. Finally turn on the team-mission booths and give them tougher monsters, more of them, better loot and several levels. Maybe with a boss at the end? + Multiple reward and tokens.
And please supply any way in which teaming up can be improved in any way! Thanks!
Let me stress again that this should in no way change the way you solo, or your ability to solo. Those aspects should remain as good as they are today.
Ok, that concludes my thoughts for today. I look forward to some more excellent feedback on this!
Thank you very much
Gaute Godager
Game Director
Anarchy Online