A few suggestions on reworking the system:

~ lose the unique tower controller requirements and let us place more of the same ql controllers.
I don’t understand the purpose of only being able to place one of each ql controller it's the cause allot of the problems. Many guilds put up low or high QL towers that they cant defend simply because they have no other choice. Let guilds place more towers in the ql they can defend and their will be less problems with high lvl players healing low lvl players and less *****ing about not being able to defend your towers properly.

~ Start the towers at lvl 30 and use all those low lvl spots to make room for more 30+ areas.
Why are there so many under lvl 30 tower locations? That’s just silly considering that:
1) Most characters under lvl 30 don't usually belong to a guild yet unless they are an alt.
2) The way the game is set up now leveling your character at that stage goes way to quickly. The average time it takes to lvl a character to lvl 30 is about 5-10 days if you are new 2 days max if you are not new and allot of that time is spent in the subway anyway.
3) The locations for some of those low lvl towers are much too far and much to dangerous to travel at those lvls anyway.
4) The only thing the low lvl towers provide is target practice for low lvl twinks.
5) Noone uses them.

~ Make the first step of the crowd control to clear out everyone that’s not within a defined lvl range whether your in the defending org or not.
Like for a lvl 100 tower anyone not lvl 70-150 gets wiped first if that doesn’t do the trick then proceed to the next step of the crowd control. Guaranteed 8 times out of 10 this would get the area back into the green. This would cause less drama if implemented with removing the unique tower lvl for obvious reasons.

~ Lose the flat lvl 150 cut off in pvp and graduate it all the way up the ladder with a bigger range at the top.
For Example: a lvl 147 can pvp 130-160, a lvl 150 can pvp 140- 200, a lvl 160 can pvp 147-200, a lvl 200 can pvp 200-150(arbitrary numbers) The 150 flat cut off really makes it hard for people around that lvl to find a good fight and has seemed to cause some exploit issues. Maybe i'm missing an important purpose of the flat line cut off but to me it just seems silly.

~ When doing crowd control give the players about to be warped out 1 min warning that they are about to be warped to give them the option to leave on their own then set a 10 min time laps before they can enter the area again.

~make an /org ally temp and /org ally permanent function that lets orgs defines a player as an friendly for that org causing them to:
1) be put farther to the bottom of the warp list
2) not be attacked by towers in 5% zones
3) Not be "TABable" in any gas UNCLUDING if you are neutral
4) /org ally temp should last for 48 hours real time
5) /org ally permanent should last until /org ally kick or /org ally leave is used.