nah... any time we set up a system where we have X-killer items... there's a problem. thats a situation of less strategy in PvP... which we already had too much of. right now, if there's a fixer in GA on the field, there is one solution... NT hits the anti-GA nuke. no variation based on skill breakdown and character choices... no maneuvering... nothing.Originally posted by milmaker
id call it a fix if there was a line of nanos that were professions specific and did more damage or speacial effects to each particular professions its targeted at
what i really want to know is why NTs would suddenly want to kill fixers at all? fixer/NT make one of the best teams in the game... the snare/AE nuke combo... our HE's to feed their HoT use... their NCU buff to allow us to have enough ncu to use everything we need... etc.