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Thread: Next Booster Pack: Tradeskills and Housing

  1. #1

    Next Booster Pack: Tradeskills and Housing

    Put the same focus into those 2 subjects for the next booster and you'll have an instant sale across the board
    History admires the wise, but it elevates the brave. - Edmund Morris

    The first faults are theirs that commit them, the second theirs that permit them. - Unknown

    Did you ever get the feeling that the world had an abundance of idiots? And that God had arranged for you to meet every single one of them before you died? - Kuroshio

  2. #2
    Yup yup.
    k- This message has been reviewed by intrusive goons searching for "evil-doers".

  3. #3
    Yes, heaven forbid we should have missing features actually patched into the existing game...

    There are buildings in Omni-Ent that bear signs designating them as faction HQ's, but they are of course not usable.
    Tradeskills should be an obvious feature of a MMORPG that has tradeskill oriented abilities from the start.
    Why on earth should we have to pay for that?
    Dominata
    Member of THM

  4. #4
    Originally posted by Dominata
    Yes, heaven forbid we should have missing features actually patched into the existing game...

    There are buildings in Omni-Ent that bear signs designating them as faction HQ's, but they are of course not usable.
    Tradeskills should be an obvious feature of a MMORPG that has tradeskill oriented abilities from the start.
    Why on earth should we have to pay for that?
    Hrm...after reading some of the complaints about NW (specially those revolving around the skill reqs to make and drop towers), I think a tradeskill booster would be the best route to go.

    Least that way people won't whine about needing a full IPR so they can do tradeskills because they were never interested enough in them before to invest in the skills.

    Being this bitter over a game can't be healthy, Dominata. If you don't want to pay, don't. Nobody holds a gun to your head forcing you to pay. And allowing people to customize what they want to do is sound. There are tradeskills avalible to everyone. I'm talking about adding specialized tradeskills not availible to everyone. And on housing it could be something like making those radios work, allowing booster people to stream mp3s/wma to anyone in their room. Not something I'd expect you to buy, but I'd bet money GSP members prolly would go for that.
    History admires the wise, but it elevates the brave. - Edmund Morris

    The first faults are theirs that commit them, the second theirs that permit them. - Unknown

    Did you ever get the feeling that the world had an abundance of idiots? And that God had arranged for you to meet every single one of them before you died? - Kuroshio

  5. #5
    Originally posted by Kuroshio

    Being this bitter over a game can't be healthy, Dominata. If you don't want to pay, don't. Nobody holds a gun to your head forcing you to pay. And allowing people to customize what they want to do is sound. There are tradeskills avalible to everyone. I'm talking about adding specialized tradeskills not availible to everyone. And on housing it could be something like making those radios work, allowing booster people to stream mp3s/wma to anyone in their room. Not something I'd expect you to buy, but I'd bet money GSP members prolly would go for that.
    This is the second or third time you've accused me of being bitter, Kuroshio, and as usual I have to reply that I am not bitter at all, so please stop calling me that. Seems to me that you are just using the word bitter in order to dismiss my opinions on certain matters.
    I still find the game very much fun in parts, believe it or not, as long as it does not involve camping or figthing ludicrous outdoor bosses. The day AO holds no fun for me I'll be going quietly, have no worries.
    It is true that I do intend to buy NW, it simply does not appeal to me and I do not like the changes it has brought to AO. I also have a hard time accepting their curent policy of telling us outright lies about things (like the booster being too big for a download...) and skirting issues that upsets a lot of people.
    I am not bitter but I am disappointed in how FC handles gameplay and seem to bring us more and more into thge standard EQ mould of camping and fighting uber mobs in order to acquire the good stuff. I could go on, but this is not the forum for it.

    As for boosters and adding content... Tradeskills have been improved over the course of the game and I hope that they continue to do so without adding them to a booster. New tradeskills might be another matter but I suspect that will not happen before Shadowlands ir released, as an expanding of skills has been announced for that, in one way or another.

    I see faction housing as a place to have meetings and socialising with members and guests, a place to store items like excess armor, weapons and weapons for everyone to use and so on and so forth.
    Give me that in a patch and I'll be as happy as a clam.













    But I'm still not bitter, ok?
    Dominata
    Member of THM

  6. #6
    Originally posted by Dominata

    ...
    But I'm still not bitter, ok?
    Then stop loading every single post with enough sarcasm to make Andrew Dice Clay stop and take notes on technique. But then you say you're not bitter?
    History admires the wise, but it elevates the brave. - Edmund Morris

    The first faults are theirs that commit them, the second theirs that permit them. - Unknown

    Did you ever get the feeling that the world had an abundance of idiots? And that God had arranged for you to meet every single one of them before you died? - Kuroshio

  7. #7
    I don't agree with a booster pack for trade skills. It's funcom's obligation to fix the trade skills without extra cost. As an engineer, I am very oriented on trade skills. Are you saying that I should buy a trade skill booster for my role to actually work?

    FunCom should get the trade skills to work without forcing another expansion. Trade skills shouldn't be exclusive content, as that is biased. It'll force professions who want to be good at what they do to buy it, and the combat professions to laugh and walk away.

    This is just my opinion. Make a booster that offers say, more territory, or the opportunity to build guild housing.
    Ernest "Zane0" Bunke - Equipment - Perks
    Obsidian Order
    Advisor

    Fix 200+ Engineer Slayers

  8. #8
    Originally posted by Zane0
    I don't agree with a booster pack for trade skills. It's funcom's obligation to fix the trade skills without extra cost. As an engineer, I am very oriented on trade skills. Are you saying that I should buy a trade skill booster for my role to actually work?

    FunCom should get the trade skills to work without forcing another expansion. Trade skills shouldn't be exclusive content, as that is biased. It'll force professions who want to be good at what they do to buy it, and the combat professions to laugh and walk away.

    This is just my opinion. Make a booster that offers say, more territory, or the opportunity to build guild housing.
    Let's say Funcom creates the ability to wiggle the stats of weapons as a tradeskill. Now there are fully implemented tradeskills ingame right now. Maybe not enough to satisfy us, but they're their. Which do you think people would rather prefer:
    • This new tradeskill ability to be open to everyone but with impossibly high stats to discourage people not interested in tradeskills from getting involved (and flooding the game with tons of custom weapons)?
    • A booster pack tradeskill people can choose to pick up and normal skill requirements, using the booster to discourage people not interested in tradeskills from getting involved (netting Funcom potential profit as a bonus)?


    It's a even toss up there. But for permanent maker's marks and customizing existing objects, I'd buy that booster. Look at the mp3 suggestion above for apartments. That wouldn't appeal to me and if that was a booster pack alone, I wouldn't buy it. I have seen my apartment since character creation so I have no bother going there.

    In the end, players that want extra functionality can choose to get it while others can skip it at their pleasure. Funcom gets better market exposure. When people say "This should have been in release" or "That was promised to be in release" they ignoring 2 things.
    1. Release was over a year ago and what "should have been" is no longer valid (except to complain about it ).
    2. Funcom as a corporation has changed over the past year. Believing they're going to slavishly follow the design model from 5 years ago is naive (if they did, AO would be top down isometric if I remember correctly).


    TANSTAAFL.
    History admires the wise, but it elevates the brave. - Edmund Morris

    The first faults are theirs that commit them, the second theirs that permit them. - Unknown

    Did you ever get the feeling that the world had an abundance of idiots? And that God had arranged for you to meet every single one of them before you died? - Kuroshio

  9. #9
    Originally posted by Kuroshio


    Let's say Funcom creates the ability to wiggle the stats of weapons as a tradeskill. Now there are fully implemented tradeskills ingame right now. Maybe not enough to satisfy us, but they're their. Which do you think people would rather prefer:
    • This new tradeskill ability to be open to everyone but with impossibly high stats to discourage people not interested in tradeskills from getting involved (and flooding the game with tons of custom weapons)?
    • A booster pack tradeskill people can choose to pick up and normal skill requirements, using the booster to discourage people not interested in tradeskills from getting involved (netting Funcom potential profit as a bonus)?


    It's a even toss up there. But for permanent maker's marks and customizing existing objects, I'd buy that booster. Look at the mp3 suggestion above for apartments. That wouldn't appeal to me and if that was a booster pack alone, I wouldn't buy it. I have seen my apartment since character creation so I have no bother going there.

    In the end, players that want extra functionality can choose to get it while others can skip it at their pleasure. Funcom gets better market exposure. When people say "This should have been in release" or "That was promised to be in release" they ignoring 2 things.
    1. Release was over a year ago and what "should have been" is no longer valid (except to complain about it ).
    2. Funcom as a corporation has changed over the past year. Believing they're going to slavishly follow the design model from 5 years ago is naive (if they did, AO would be top down isometric if I remember correctly).


    TANSTAAFL.
    What does it matter if the market is flooded with custom weapons? It's flooded with stuff anyways. What's wrong with modifying weapons?

    You don't have to discourage people from making and modifying weapons. Those that can already make weapons, should be able to modify them. Trade skillers do stuff with items, no sense in discouraging that.

    Even if the design model for the game has changed, I still think it's an obligation for FunCom to give trade skill classes items to make using their trade skills.

    How is it fair to make people who want to get involved in tradeskills, pay extra just to get that ability?

    Now, I would possibly reconsider my stance if the trade skills that are already in game were extensive and usefull. They aren't though. As an engineer, I have one thing to make: implants. Whoop.

    A booster pack is for little extra features correct? Trade skills aren't a little feature, they're a very important part of the game.

    In regards to the "should have been, but isn't now". Yes, funcom promised trade-skills and they didn't fulfill their part of the deal. Just because they ignore adding trade skills in later, doesn't mean that their obligation is gone. You can't ignore things away like that.
    Ernest "Zane0" Bunke - Equipment - Perks
    Obsidian Order
    Advisor

    Fix 200+ Engineer Slayers

  10. #10
    Originally posted by Zane0


    What does it matter if the market is flooded with custom weapons? It's flooded with stuff anyways. What's wrong with modifying weapons?

    You don't have to discourage people from making and modifying weapons. Those that can already make weapons, should be able to modify them. Trade skillers do stuff with items, no sense in discouraging that.

    Even if the design model for the game has changed, I still think it's an obligation for FunCom to give trade skill classes items to make using their trade skills.

    How is it fair to make people who want to get involved in tradeskills, pay extra just to get that ability?

    Now, I would possibly reconsider my stance if the trade skills that are already in game were extensive and usefull. They aren't though. As an engineer, I have one thing to make: implants. Whoop.

    A booster pack is for little extra features correct? Trade skills aren't a little feature, they're a very important part of the game.

    In regards to the "should have been, but isn't now". Yes, funcom promised trade-skills and they didn't fulfill their part of the deal. Just because they ignore adding trade skills in later, doesn't mean that their obligation is gone. You can't ignore things away like that.
    What's wrong with flooding the market with custom items? 3 words: Crit Scope Nerf. That's what happens when you don't pay attention to how pervasive an item is that modifies stats. It screws balance (at least from the developer's viewpoint) and leads to nerfs.

    Odd...As a trader I can make implants, weapons, armor, towers, vehicles...Even a damn coffee machine.

    Now you're moving into the area of opinion: whether or not it's worth making the items currently ingame. From a purely technical standpoint, your opinion of the item's value does not count. Just because you don't have any use for a custom made Kolt PDW, doesn't mean someone else isn't looking for an exact QL 46 Kolt PDW because that's the max they can twink into. And if the armor tradeskills weren't worth it, why the fuss over the MRRs? Nobody wants useless items. Or the sealed weapon recepticles and the weapons that can be made from them. Why the uproar over the blindness effect on the ETKs if nobody is using them?

    Are there enough tradeskills items ingame right now? No, I'll agree with you there. But I'm not talking about adding a new bunch of tradeskill items. I'm talking about adding new tradeskill processes. Again, TANSTAAFL.
    History admires the wise, but it elevates the brave. - Edmund Morris

    The first faults are theirs that commit them, the second theirs that permit them. - Unknown

    Did you ever get the feeling that the world had an abundance of idiots? And that God had arranged for you to meet every single one of them before you died? - Kuroshio

  11. #11
    edit: wrong post, can you delete it ?

  12. #12
    Well I dunno. I don't have the 80mil to spend on armour creation disks, so forget that. Sure, they're good, but very rare. I'm talking about tradeskills for armour and items that are actually possible for the normal guy to build, who isn't lvl 150+ with a bagillion creds.

    Vehicles and coffee machines go the same way. Incredibly expensive and/or rare. They're basically money sinks for the high lvl characters to throw into.

    The weapons that are possible to build aren't very good from what I can tell. Just these wierd "Fiddle rifles". The creation processes for some of these items are also apparantly bugged, some of the weapons aren't even possible to create.

    If it isn't a good idea to modify weapons, then it should be made possible to create any weapon that can be easily found. That's not possible though.

    I think the economy is really crappy. FunCom should fix this for all of the players, not just the people who want to do trade skills.

    TANSTAAFL? Noooo! not another acronym!!! (What are you trying to say? :P)
    Last edited by Zane0; Dec 8th, 2002 at 21:21:26.
    Ernest "Zane0" Bunke - Equipment - Perks
    Obsidian Order
    Advisor

    Fix 200+ Engineer Slayers

  13. #13
    If it only took 2 people to create the new chracter creation section of the booster, then it shouldent take any more than that to create the insides of these buildings.

    Hell...I could create an entire town in the MorrowWind editor in one day.
    -Sardunos-
    Nano-Technician

    Squad Commander: The Forsaken

    -Rotempiel-
    Shade
    (lvl 4)

  14. #14
    Originally posted by Zane0
    Well I dunno. I don't have the 80mil to spend on armour creation disks, so forget that. Sure, they're good, but very rare. I'm talking about tradeskills for armour and items that are actually possible for the normal guy to build, who isn't lvl 150+ with a bagillion creds.

    Vehicles and coffee machines go the same way. Incredibly expensive and/or rare. They're basically money sinks for the high lvl characters to throw into.

    The weapons that are possible to build aren't very good from what I can tell. Just these wierd "Fiddle rifles". The creation processes for some of these items are also apparantly bugged, some of the weapons aren't even possible to create.

    If it isn't a good idea to modify weapons, then it should be made possible to create any weapon that can be easily found. That's not possible though.

    I think the economy is really crappy. FunCom should fix this for all of the players, not just the people who want to do trade skills.

    TANSTAAFL? Noooo! not another acronym!!! (What are you trying to say? :P)
    Well, technically you can get armor tradeskills for nothing. Just invovles luck in mission running.

    Most worthwhile tradeskills in games like these aren't for the lower level people. I know, it sucks and I complained about it when I first saw them. But it's too late to change the model (imagine the chaos if the vendors stopped selling items tomorrow). An economy dependant on player created items has to be done from the beginning or it can't be done at all.

    And from what I've seen, it should be simple for a db programmer at Funcom to turn any object into a tradeskill item. Repainting yalmahas was evidently done through this method. Problem is, there still has to be some control mechanism lest people start cranking out the best items in the game like they rolled off an assembly line, which would put the mobs at a severe disadvantage. And that's where the time is prolly getting eaten (or completely discouraging the developers from expanding the tradeskill system): creating the necessary brakes to keep the economy and game difficulty in check.

    Most of the weapons availible for tradeskills were made before release. Obviously most of them do not compare to weapons today. There are a few though, like the MPS and MCS.

    TANSTAAFL: There Ain't No Such Thing As A Free Lunch - Robert A. Heinlein The Cat Who Walked Through Walls
    History admires the wise, but it elevates the brave. - Edmund Morris

    The first faults are theirs that commit them, the second theirs that permit them. - Unknown

    Did you ever get the feeling that the world had an abundance of idiots? And that God had arranged for you to meet every single one of them before you died? - Kuroshio

  15. #15
    Im not spending another 20 bucks for a booster that should b in the game as is. This expansion could EASILY have been a patch. Seems FC is in need of money, which i have no problem with just as long as they keep the servers up hehe.
    GalxandJoan "Toxinator" Rox :: 202 Doc
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  16. #16
    I actually thinks this is a great idea!

    Sure... it should have been ingame already.... but hey, if we can get as much from as we have gotten from NW... oh yeah
    Dhur the Ninja Pirate NT!

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