aimed shot needs to be improved, damage-wise. why?
it makes sense. if you take your time, aren't bothered by anyone, and are a very accurate sniper, you should be able to score a very damaging (in real life, deadly) hit. for example in deus ex, if you shoot someone in the head, they will almost definately die in one hit. i'm not suggesting that much of an improvement, but it should be more than a moderate damage increase, nanobots are not.
it's currently almost useless in teams. most people don't want an sniper, because they want the tank to pull, or if there isn't a tank, they want pets to pull. most aimed shotters have little else to recomend them in battle (note i said MOST), especially agents. i don't think i've gotten a chance to use aimed shot more than 2 or 3 times in a team mission on my way to level 50 on my last failed agent (failed because he was my first real character and i didn't know how to spend my ip yet.) if aimed shot did better damage, it could make it a viable option. "we don't have a tank. let's get a sniper to do aimed shot."
it has enough disadvantages that there should be a more solid advantage. you can only do it once per mob (unless you repeatedly zone.) it is time comsuming (sneaking instead of running.) and there is always a good chance it won't work (if the mob sees you,) although this gets a little better with level.
as far as i know, the aimed shot skill isn't bright green to anyone, not even agents. i think it should be, but more damage would make the agents most viable attack a bit more palatable.
it would give us variety in teams, so it's not always the tank that leads. sometimes you could play that way, and sometimes it feels more likea a real mission. the agent leads the group into the next room (they all have shadow filter cast on them,) and takes out half of the next mob's health before retreating and letting a higher hp character take the agro for the rest of it. it would take a little playing skill, but would be a nice change. nobody ever wants to do this, and for good reason: aimed shot just doesn't do enough damage.
it would be mroe fair. snipers usually have relatively low hp. it sucks to aim, shoot, and get only 2 or 3 shots worth of damage and have to fight the rest out, with no other skill cycling (fling, burst, fa, etc.)
i suppose there might be a good reason that this hasn't been done already, but please consider it. thanks.