Two ideas here for armour

1
Borg style armour - It starts with 0 acs for every skills, then after taking 2 shots from a certain damage type it changes to that type and gives (ql 200) 7k ac, thats a very large amount of ac but its also pretty risky to use.


2
Armour Alloys
Why not give the trade skillers something decent to do. So if you have an old piece of carb laying around along with some flowers why not combine em. The reqs would go up by about 50 but the stats would be much better (get rid of that nasty energy hole in carb). im sure there could be a fomula for doing this (maybe just add the individual ac for each armour and divide by two).

Ql 200 carb helmet
Energy ac 600

Ql 200 Flowers
Energy ac 1000

Cawers Helemt ql 200
Energy ac 800

i know those stats arent correct but you get the basic idea.