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Thread: Question on weight limits

  1. #1

    Question on weight limits

    I know they used to exist but I never experienced them. They do sound like a groovy idea, but I'm guessing they didn't work or were hugely un popular.

    So what gives? What hapened?
    Kissysuzuki 220 - 24 - 60/70
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  2. #2
    I remember the weight system in AO pissed me off during summer last year.
    I seem to remember it was like having a -750 run cast on you, or something like that.

    It's kinda fun now thou, running around with cars / boats / planes and tons of equipment in one backpack. The real weight on all that is probably several tons ..... heheheheh
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  3. #3
    Well, the weight limits on backpacks, if I recall, only ever applied if you actually went to put them on your back. As for the weight system, I thought it was a fun tweak in the game. I mean... I do find it kind of ludicrous to be running around with a 500 Run Speed with Heavy Tank Armor and a full suit of armor on, but hey, it has helped gameplay to have the weight restrictions removed.
    Rhiannon "Krystanova" Pourier
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  4. #4

    Weight

    We used to have a weight system, but we never succeded in making it work well, so we removed it. A weight system has few other uses than adding "realism" to the game, so we have no current plans to spend resources on making it work again.

  5. #5
    It used to be morannoying then useful.
    If FC ever wanted to add realism then they would ditch that 50% crit rule.

    Anyways, it would make the life of a ninja looter hell.

  6. #6
    At launch, I would run a solo mission and half way through I would have to stop looting because I was bogged down by "too much" loot, which is silly because it was usually 1 backpack full.

    I think Ammo used to weigh you down at first too. I remember buying a lot and not being able to move -- but I could be remembering incorrectly, as it was nearly a year and a half ago.

    Certainly made running home from missions a chore though And the previous poster is correct, more annoying than anything. This game does not really need that kind of realism, otherwise you'd never be able to run with a yalm in your pocket.

  7. #7

    Arrow

    Its the distant future, theres plenty of explanations.

    Heres a fun one:

    The newbie underwear we all start with has antigrav generators that can compensate for the first ~10 tons over your character's weight...but it also has a tamper proof (and fixer proof) governor that doesn't affect your natural weight

    BTW, if you do try to tamper with it, usually it malfunctions and adds ~10 tons to your weight, enough to even kill atrox.
    mercatura -ae f. [trade, traffic; merchandise]

    Moved off-world and found real tradeskills...along with many other things

  8. #8
    The weight system was a pain. As sheffy I remember those low level days where half a mission worth of loot would slow you to a crawl... Its also part of why AO didn't get reinstalled back in september 2001 and stayed out until I looked at the AO videos january 2002... Well the real reason was blue screens

  9. #9
    ya the weight system that existed at launch did more harm then good.

    FUncom removing it was a step in the right direction. Funcom dev does alot of good things we dont thank them for.


    1) weight system

    2) fullheals requiring 1 ncu was removed too

    3) morph floats fixed

    etc etc

    so thanks

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