Ok, Im fed up with mob pets not giving anything back for the trouble of taking them out....
I and my friend often go on team missions (2 eng). Since there are only two of us, we activate Alpha on the team loot to be sure we each get a fair cut of the loot/creds for kills. Add a pet for every other mob and the alpha skeem becomes totaly useless.
So inorder to avoid this, we have to take into acount what kind of mob were attacking, if we do get a pet, then we have to monitor OUR pets, to make sure they dont go agro on the other mobs pets (in other words leaving them just hanging out.) most of the time the pets will stop any attack when the Mob dies... Unless Your pets being hit, in wich case when the mob dies the pet retargets and starts mauling the pet, or its attacking you at the EXACT moment the mob dies.. in wich case if you have auto attack on the fight starts anew..
Ok Im venting, But you get the point, (I know the subject has be broached before, but I havent seen it to add to it)
My Suggestion to fix this
1. Make pets at least give credits for the trouble, then the alpha loot on team missions will flow better.
2. Have the pets give at least XP ( know this may effect mission token percentages and such , mayby you can work around that so that pet mobs simply give xp but do not add to the token acounts)
3. Have mobs either Disapear after there master dies, or become catatonic (no agro) so that atttacks can be withdrawn and we can stop wasting health/resources/time etc killing them..
I apreciate the challeng of fighting them, I do not however think that it should amount to a waste of time.