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Thread: Suggestions for Engineers and Towers

  1. #1

    Suggestions for Engineers and Towers

    How about making our Pet Heal nanos repair towers? And while you're at it, increase the amount they heal (seeing as the IP requirement for getting the higher level heals is enourmous).

    Quick Fix and such are fine - but the higher level nanos heal maybe twice as many hit points for 5 times the IP.

    Perhaps the Droid Repair nanos could also affect towers.

    What about Tower buffing nanos in the Engineer line? Long lasting buffs that give towers reflect shields, more hit points, or inflict more damage? Maybe a v. short duration absorb shield (Ablative Nano-Plating) for Towers only.

    And likewise, Tower damaging nano's...perhaps we can Calm towers (Communication Disruption, EMP Blast) that disables towers for a short duration - perhaps only disabling their ability to attack.

    Just some ideas to give Engineers more options in NW.

  2. #2

  3. #3
    Tower HOTs for base defence? Nanos that DOT an enemy tower and put a corresponding HOT on the Engineer's droid? It'd certainly give people a reason to include an Engineer in their tower raids.

    Cheers,

    ~R~

  4. #4
    Tower HOT - Emergency Maintainence nanos?

    Also...Nanos to increase a Tower's range would be good.

    And the Engineers need not be the only reciepients of this largess - if I'm not mistaken 'crats have Droid Repair nanos...they should work on Towers as well.

    And Fixers - being masters of the Grid, could have some Tower disruption nanos, perhaps. Grid Feedback (DD on a Tower), Grid Overload (Shut down a tower), etc.

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