Well, the title pretty much says it all. Let me just put down my 2 cents on why it should be removed ( Then the flaming can commence ).
My main is an agent, and before the the patch that instituted the range checks all he could do well was sneak high ql missions. Now, and this isn't pissing and whining, this is the absolute truth, he can't do anything well. I made so he could sneak the highest missions he could roll effectively. He can't PvP ( lost every match ever had even against the lowest levels ), he can't solo a mission to save his life, except for doing damage he's a drag on a teams doc. And I don't have enough IPRs to change what he is.
The ONE thing he did well was sneak missions. And that's because without the range checks I could be creative in how to open doors and not be spotted. Now, it's a " Close you eyes, use the lockpick and hope for the best". This is because alot of the missions I roll tend to have more than 50% of the doors locked and 90% of those locked doors have 2 or more mobs guarding them. Now, before the patch, I'd have fun trying to figure out where to hide so I could unlock the door and not get spotted, it added an element of strategy.
Since the patch that added the range checks, every door I unlock means a trip to the reclaim. You've totaly sucked the fun out of sneaking missions.
I'm sure I'll hear that the reason for the range check was because there was an exploit linked to it ( man, everything's becoming an exploit ). So, if you can't do that, make a special lockpick that you'd have to do a quest for that doesn't have the range check. Or, make it so an agent doesn't come out of sneak after unlocking a door unless it was trapped ( though, I have a feeling most people won't like that idea )
I'm sorry for this rant but, I've just died for the seventh time sneaking a mission I used to be able to do without dying or only one or two deaths and it kinda has me a little mad ( can ya tell? ).
Let the rebuttals commence,
Thews