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Thread: More points in a Special = Faster recycle/More crit chance/Damage?

  1. #1

    Question More points in a Special = Faster recycle/More crit chance/Damage?

    I've been wondering...

    If you have say 1000 AS and 1000 Flingshot, does that mean you:

    1) Have a higher chance to get a 10K AS & a 3K Flingshot.
    2) Do more damage when using these specials.
    3) Have a faster recycle rate on these specials.

    Can anyone confirm?
    Last edited by Æxíd; Nov 29th, 2002 at 03:56:34.
    [color=sky blue]Neophyte Æxid[/color] | 200 Clan RK2 Trader
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  2. #2
    Higher AS skill means you get a higher max multiple on your AS damage hence you get a higher chance of getting a 10k.

    Fling shot damage is based 100% on your attack rating. Your best fling shot will never be higher than a normal crit. Higher fling shot skill has no bearing on the damage done.



    I have seen no link to the recycle speed being based on skill (but I could be wrong).

  3. #3
    Special Recharge rate is marginaly related to the the skill that you have in a special. It is one of them things that is hard to notice unless the skill difference is great.
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  4. #4
    So the more skill in AS doesn't effect the recharge? And the more skill in Flingshot doesn't effect the chance to Crit?
    [color=sky blue]Neophyte Æxid[/color] | 200 Clan RK2 Trader
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  5. #5
    With 1k AS you can get an AS about every 26 seconds on an Ithaca...higher skill in a special definitely gives faster recharge. In some cases (like fling), you might not case tho

  6. #6
    Posted this a few times...

    This is what I've managed to garner from various sources on the board in in-game testing.

    Skill affects all the recycle rates--some more than others.

    Attack/Recharge Delays are base values and not affected by init or aggdef. Burst and Full Auto Delay are the attributes in the DB for those weapons divided by 100.

    Aimed Shot = Recharge Delay * 40 - Aimed Shot Skill * 3 / 100
    Burst = Recharge Delay * 20 + [Burst Delay] - Burst Skill / 25
    Fast Attack = Attack Delay * 15 - Fast Attack Skill / 100
    Fling Shot = Attack Delay * 15 - Fling Shot Skill / 100
    Full Auto = Recharge Delay * 40 + [Full Auto Delay] - Full Auto Skill / 25
    Sneak Attack = 40 - Sneak Attack Skill / 150

    -Jayde

  7. #7
    The weapon you use also affects the recharge rate of specials.

    My Ithaca is decent Aimed shot refresh; my X-3 is nowhere near as fast.

    My fastest gun for Aimed Shot refresh is my Superior Abigail.... 2 - 3 seconds for Aimed shot refresh!
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  8. #8
    Jayde, you have totally just confused me >__<
    [color=sky blue]Neophyte Æxid[/color] | 200 Clan RK2 Trader
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  9. #9
    Ok... let's give an example then. =)

    X-3 Base Stats:
    AttackTime: 2.4s
    RechargeTime: 2.3s

    Aimed Shot = Recharge Delay * 40 - Aimed Shot Skill * 3 / 100
    Aimed Shot = 2.3 * 40 - Aimed Shot Skill * 3 / 100

    Let's assume 500 AS skill:
    Aimed Shot = 2.3 * 40 - 500 * 3 / 100
    Aimed Shot = 92 - 1500 / 100
    Aimed Shot = 92 - 15
    Aimed Shot = 77s

    Now, let's assume you jacked your AS skill to 900:
    Aimed Shot = 2.3 * 40 - 900 * 3 / 100
    Aimed Shot = 92 - 2700 / 100
    Aimed Shot = 92 - 27
    Aimed Shot = 65s

    Superior Abigail:
    AttackTime: 0.7s
    RechargeTime: 0.6s

    Assuming 800 AS skill:
    Aimed Shot = 0.6 * 40 - 800 * 3 / 100
    Aimed Shot = 24 - 2400 / 100
    Aimed Shot = 24 - 24
    Aimed Shot = 0s

    Obviously, there is some kind of cap on how low it can get. Probably 2 or 3 seconds. A weapon with < 1s base Recgarge will cycle amazingly fast once you have high AS skill.

    An Ithaca has a base recharge of 1.5s, which is pretty speedy.

    For AS, basically your base = Weapon Recharge * 40 in seconds. You then reduce it by 0.03s per point in AS skill.

    That help at all?

    -Jayde

  10. #10
    What about if you are multi-wielding?

    I've never understood how the timers work with specials while multi-wielding guns or melee, only that it worked better from every perspective with melee weapons. More consistent attack rate, specials refresh seemed to always be based purely on your skill rating (meaning they are all alot faster then any of the gun specials), lower multi skill requirement etc.

    Say you have a gun with burst special in one hand and a base attack recharge of 2sec and 2nd gun equipped with a 1sec recharge that also has burst. Which timer will the game go off of? At first it seemed to work for me based on whichever weapon I equipped first but now I dunno. It seems to change randomly, no idea if its from zoning, or a skill change through buffs or whatever, but its just not consistent.

  11. #11
    Jayde, you are teh man.
    [color=sky blue]Neophyte Æxid[/color] | 200 Clan RK2 Trader
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  12. #12
    Constant AS??



    btw, how much does the AS hit for with an abagail? (or what is the crit with a decent attack rating? .. i can work out the multipliers myself )
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  13. #13
    I'm still confused

    Based on the calculation above, I presume a more precise expression of the burst recycle reate would be:

    Burst Recycle = (Recharge Delay * 20) + (([Burst Delay] - Burst Skill) / 25)

    Stats on the Boosted Hellspinner:
    1.5 Attack
    2.5 Recharge
    1700 Burst Delay

    My current Burst Skill 662

    Burst Recycle = (2.5*20)+((1700-662)/25)
    Burst Recycle = 91.5s

    However, the my burst recycle rate on the boosted hellspinner is around 35s.

    Jayde, can you clarify?
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  14. #14
    Originally posted by Johnathgalt
    I'm still confused

    Based on the calculation above, I presume a more precise expression of the burst recycle reate would be:

    Burst Recycle = (Recharge Delay * 20) + (([Burst Delay] - Burst Skill) / 25)

    Stats on the Boosted Hellspinner:
    1.5 Attack
    2.5 Recharge
    1700 Burst Delay

    My current Burst Skill 662

    Burst Recycle = (2.5*20)+((1700-662)/25)
    Burst Recycle = 91.5s

    However, the my burst recycle rate on the boosted hellspinner is around 35s.

    Jayde, can you clarify?
    Actually, in computer algorithm terms, I would think that as written above it would be:
    Burst Recycle = (Recharge Delay * 20) + [Burst Delay] - (Burst Skill/25)
    i.e.
    (2.5*20)+17-(662/25)

    50 + 17 - 26.48= 40.52?... sounds pretty close to 35s to me

    notice he said that the "burst delay" is the burst delay listed in the DB/100....

    Is this right?

    -D
    Last edited by Dropcid; Dec 6th, 2002 at 20:53:53.
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  15. #15
    Originally posted by Dropcid
    Actually, in computer algorithm terms, I would think that as written above it would be:
    Burst Recycle = (Recharge Delay * 20) + [Burst Delay] - (Burst Skill/25)
    i.e.
    (2.5*20)+17-(662/25)

    50 + 17 - 26.48= 40.52?... sounds pretty close to 35s to me

    notice he said that the "burst delay" is the burst delay listed in the DB/100....

    Is this right?

    -D
    Thx
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  16. #16
    Yep, Dropcid got it right. =)

    BurstRecharge is divided by 100, so it is 17.

    (2.5*20) + 17 - (662/25) should be about right.

    -Jayde

  17. #17
    Greatly appreciated Jayde and Dropcid. Sorry, I didn't catch the part about dividing the data base number by 100.
    Johnathgalt Rimor Clanner

    wtb crusader chant

    Succeeding at my job is like winning a pie eating contest where the prize is more pie.

  18. #18
    hey jayde, any idea how brawl recharge is calculated?
    and, is dimach a set recharge, or does it change too?

    -D
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  19. #19
    Brawl recharge is a fixed value, I believe... 15s IIRC, but I'd have to look it up to be 100% sure on that. Dimach is fixed as well, I think.

    -Jayde

  20. #20

    Thanks Jayde .

    Don't know where you got this info from , but it will help with my upcoming weapon report .

    Btw I'm trying to work out how Attack rating relates to wpn dmg -

    I'm doing this by shooting leets in backyards and buffing myself then noting damage .

    I've heard an increase of 4 in attack rating will increase damage by 1% ,

    My figures don't quite match up to this though - They are about 3% out .

    Any ideas - cheers , Reaper

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