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Thread: Pet Pathing works already....for one single pet type

  1. #1

    Pet Pathing works already....for one single pet type

    As I am playing my MP again more now, I noticed that the Healpet warps to me or the designated target after a few seconds when stuck. They even follow a level up in team missions when you go up with pet nowhere in sight, it is nearly perfect !

    Why in the world can't Funcom put in the same code for all pets ?
    RK1 Guild Apocalypse

    Dillon "Duradas" Belote, Fixer
    Kiyoko "Selarana" Vallone, Meta Physicist
    Donald "Jorman" Dublin, Bureaucrat
    Burl "Gnorrg" Marinos, Enforcer
    Florence "Florania" Aronstein, Doctor
    ----
    RK3, Arnold "Gideon" Reineman, Enforcer

  2. #2
    I noticed the same thing about heal pets for a long time. It seems that the heal pets use a much more sophisticated code than the combat pets.
    215 Solitus Soldier RK1
    Advisor Midnight Reveries.

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  3. #3
    I'm more than willing to fork out for a nano that would warp my pets to me, but I am sick and tired of having to go over the same mission ground over and over to disentangle a pet from a table.

    Ylara.

  4. #4
    While the heal pet is in /heal mode, it will follow the target around wherever it goes.

    This code isn't implemented for combat pets because I guess Funcom thinks it would be overpowering to stick a pet on a mob a few rooms away. lol
    ~Chris

  5. #5
    all pets and mobs should use rollerrat pathing. those little bastards are hard as hell to shake... and it isn't a speed issue, either; a runbuffed fixer mob still rams her head against the doorframe just fine. those damn rats are just hardcore! i still haven't figured out why they're so pissed off when i kindly free them from the claustrophobic confines of a tiny little box. (how the hell do they fit inside a door, anyway?)

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