It just sounds to me like you want an ending point. I call games like AO more immersive because they arent linear, and there isnt some tangable point, other than taking the role of a citizen on this planet in the middle of a conflict. Its more real to me, then blasting through endless mobs to beat the boss and win the game. There are no winners or losers in AO, just like in life. Its a different paradigm for gaming than most types of games. MMORPGs are also different from standard RPGs.
The game basically just sticks you on this world and says, ok you are a citizen of RK - go out and live your life.
To me, MMORPGs dont need to have "points" to be fun. I like the idea that I can become a citizen of Rubi-Ka and live a life there.
I understand what you are saying, I just think you are missing the "point." You want to make MMORPGs into something they arent - if you dont dig them, then cool, move on, there are other games to play.
Now are there things that Funcom needs to do to fix things? Definitely. But there is a story line, and just because funcom doesnt come to your house and hold your hand through it doesnt mean it isnt there. Have you been reading the news feeds lately?