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Thread: question about crit%chances (Utter Concentration)

  1. #1

    question about crit%chances (Utter Concentration)

    Utter Concentration
    modify self chemical damage modifier80
    modify self cold damage modifier80
    modify self critical chance200
    modify self energy damage modifier80
    modify self fire damage modifier80
    modify self melee damage modifier80
    modify self poison damage modifier80
    modify self projectile damage modifier80
    modify self radiation damage modifier80
    critical chance200? How..why...what for? With 100%chance of crit, you should theoretically crit every hit. 100% is everything. 100% of a glass of water IS the whole glass of water. 200% of a glass of water is two glasses of water.

    Why would anyone need 200% critchance when 100% makes you garanteed crits? Unless there are things out there that reduce critchances. Is there? Is def-modifier calculated in here? Does this means that an agent running a 100% crit nano might experience not critting against......GAfixers?

    -edit- maybe I should have put this on the agent board. But I figured this was a mechanics-question..
    Last edited by Skybert; Nov 26th, 2002 at 07:35:15.

  2. #2
    I think this is becoz, in PVP, crit == crit / 2.

    Therefore, to let this nano to still give agents a 100% crit chance in PVP, they have to up it to 200% just to be sure

  3. #3
    off course!
    *slaps head*

    thanks!

    *mutters to himself 'you should have known that. you really should have known'*

  4. #4
    LOL

    (my productive post of the month)
    "Donner à des millions une connaissance de l'anglais, c'est les rendre esclaves". (Hind Swarâj, ch. 18)

  5. #5
    Don't be too hard on yourself. U're an Atrox after all

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