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Thread: Broken since Beta: FIX Epsilon Purge! - Bump

  1. #41

  2. #42

    Cool Hi-yah!

    Kung Fu Bump-Rama!

    <---Flys across forums in caffeinne induced spasm and bumps thread with an amazing flying kick o' doom.

  3. #43
    §§§ Bump §§§
    Ye Olde and Original Founding is BACK !

    Australian Timezone - RK1

  4. #44

  5. #45

  6. #46

  7. #47
    bumperdiebump

    Vhir / 215 Doctor
    Nynke / 205 Agent
    Letah / 200 Doctor
    Firerose / 200 Soldier
    __________________
    [eqp | imps | pics | sig]


    Yeah I'm back, no need to ask your ebay-check questions

  8. #48

    Unhappy rage as well.

    I think the entire 'remove hostile nano' code has just been commented out --- from the description of the enforcer's rage line:

    "The nanobots also attempt to remove combat debuffs currently on the Enforcer and give a Nano AC boost while they are operational."

    When if fact - rage never removes hostile programs unless those programs (like roots) are broken by the fire damage DoT rage also runs.

    -B

  9. #49

    Da bump

    Da bump


    please throw this fix into the next patch and lower
    the reqs !!!

  10. #50
    very true bruise. enfs that have damage absorbtion shields on can't break roots with range nanos until they drop the shield or its absorbtion abilities are depleted. it comes down to: if you take damage from rage, then the root is broken, otherwise it is not.


    ---

    bump

  11. #51

  12. #52
    Fix my PURGE !!!

    Also make the NCU footp[rint for it smaller, the bloody thing takes up around 40 NCU's
    Ye Olde and Original Founding is BACK !

    Australian Timezone - RK1

  13. #53
    Just had a scary thought......


    What if it is working...... What if it works by checking hostile nano programs against your nano resist.

    Afterall it only gives you a chance to remove hostile programs (From Description)

    Wouldn't that suck.
    Ye Olde and Original Founding is BACK !

    Australian Timezone - RK1

  14. #54

    ...

    Falcon,

    I'm pretty sure there is a periodic dice roll that removes nanos based on your resist that happens all the time. There have been many times I've had nanos terminate way early for no other reason. So, wouldn't make a whole lotta sense.

    -B

  15. #55
    Yeah I've had the happen too, not sure if its really timing out early or if its some sort of lag / timing synchronising effect.

    I often have nanos drop out 8-15s early.
    Ye Olde and Original Founding is BACK !

    Australian Timezone - RK1

  16. #56
    Falcon, true, but even IF it would work that way, it still is not working the proper way if you get my point

    We never could get it working, with a LOT testing No reason in a HARD to get nano to get so difficult (IF it would work) to cast, no-1 has ever had a succesfull cast

    Imagine an NT having that chance of succeed with Last Word


    [Big red font that Gms tend to see]Bump[/Big red font that Gms tend to see]

    Vhir / 215 Doctor
    Nynke / 205 Agent
    Letah / 200 Doctor
    Firerose / 200 Soldier
    __________________
    [eqp | imps | pics | sig]


    Yeah I'm back, no need to ask your ebay-check questions

  17. #57

  18. #58

    Angry bump bump bumpity epsilon purge allready

    Yes I've long since had Ip wasted to use this nano and still waiting for FC to fix this lovely little program. Also would like to point out that I dont think Alpha and Omega will ever be used , i"ve downloaded it but at 12 secs/12 secs its utterly useless even after combat.

  19. #59

    Jello

    Shake that thang! Bump! Shake shake shake BUMP!

  20. #60

    No page 2 for you

    Hello ... anybody home... BUMP

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