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Thread: Do Movement Predictors actually work?

  1. #1

    Do Movement Predictors actually work?

    I was wondering, since after blindly assuming that they do I did a test.

    I targetted a guard outside Tir west gate & retreated to the point where the red range indicators show me as out of range. I then equipped my Movement Predictor & lo and behold, the range finders didn't turn red again. Repeated attempts gave the same result, so I was wondering if anyone else has noticed this?

    Apologies if this has already been covered, or is a known bug, but I did a search before posting & it produced no results.
    Nemesi5 - 220 Agent

    Daktar1 - 215 Doctor

  2. #2
    I used to think they added a fixed meter range, but someone told me that they in fact add a percentage to your range. So, if you're using a short range weapon (10-15m) and a low ql predictor, you're not gonna see much difference in that instance assuming they *do* work. Just FYI.
    Originally posted by Whaambulance
    Hi.

    This is singlehandedly the stupidest post I have EVER read on these forums. Congradulations.
    'Balancing' Nanos Will Remain Imbalanced Vs. Old Nanos - Because We Said So!

    O Gaute, Gaute! Wherefore art thou Gaute?
    Deny thy nerfs and refuse thy lame design decisions;
    Or, if thou wilt not, be but on the forums,
    And I'll no longer be a whiner.

  3. #3
    Hmm. I was told by an ARK yesterday, while petitioning another matter, that the number in the stats is a actually a metre increase. This is why I posted here.

    The char I did the test on is my little fixer, he's using a manex so yes it's a short range weapon. I was hoping to add 5 metres to the range with a low QL predictor, but it didn't seem to do a damn thing LOL

    The percentage increase theory would certainly explain this though, I wonder if anyone can clarify?
    Nemesi5 - 220 Agent

    Daktar1 - 215 Doctor

  4. #4
    Can't verify that it's a % or in m..

    But I checked the 14.7.1.2 patch on testlive and there it works as it should.
    (Havn't checked live though)
    Dhur the Ninja Pirate NT!

  5. #5
    I've tried a ql 200 movement predictor with a manex... it increases the range, but not by much (7 meters at ql 200 i think?) its definitely percentage
    Guru - Averykins "Kylee6" Submissiv (15% River Series 6 Princess of 2002)
    Clan Eternal Fury

  6. #6
    It's definately a percentage.

    A +5 scope on a manex would give you 15.75m range.

    If it were a meter increase, a QL150 Yatamutchy Movement Predictor would give melee better range than a Sniper rifle.

  7. #7
    Not to mention that somebody's fist shouldn't be able to hit you from 10 feet away by default.
    Originally posted by Whaambulance
    Hi.

    This is singlehandedly the stupidest post I have EVER read on these forums. Congradulations.
    'Balancing' Nanos Will Remain Imbalanced Vs. Old Nanos - Because We Said So!

    O Gaute, Gaute! Wherefore art thou Gaute?
    Deny thy nerfs and refuse thy lame design decisions;
    Or, if thou wilt not, be but on the forums,
    And I'll no longer be a whiner.

  8. #8
    When MAs throw a punch, they really throw a punch! *bada-bum*

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