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Thread: Suggestion which will spread players more about

  1. #1

    Lightbulb Suggestion which will spread players more about

    For out-door or static npc's I have the following suggestion which should make people happy to wander about looking for remote npc's instead of only camping spawnpoints:

    If an npc lives long, its xp should increase. At spawntime the xp should be set to half of current xp. After 30 mins it should be up to current xp, and then it should graduallyl increase to maybe 5 times current xp (after one day of not b eing killed). In addition, npc's that live extremely long (over one day or more) should have a chance of generating special or very good loot.

    This should be a simple fix, yet its impact on outdoor hunting should be great. It is an old and well-tested idea from several muds.

    -Filik.

  2. #2
    I'd rather see the NPC worth 0 XP for the first 24 hours and then start gaining XP from there.

    Then we'll get folks complaining about other folks always killing the NPC just so those original folk can't kill it for XP easily.

    But whatever.

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