Page 3 of 3 FirstFirst 123
Results 41 to 45 of 45

Thread: Deviation from the intended AO

  1. #41
    ROFLMAO

    I especially like XP Home and Professional Edition

  2. #42
    Bump for all the tradesmen!
    Rhiannon "Krystanova" Pourier
    Xenobiologist and Explorer, 179 Adventurer
    Explorer 100%, Achiever 53%, Socializer 47%, Killer 0%


    Visit Faunlore: Rubi-Kan Wildlife, the Anarchy Online bestiary!

  3. #43
    Originally posted by Blue Cat
    You'd have to hoof it back through dangerous territory in order to get the xp when you turn the item (crystal, flower, mineral, insect, or whatever) over to an NPC (Geologist, Botanist, Cartographer, Entomolgist, whatever).

    Im a adv and i see a problem with this:

    Grid Evac + Fixer Grid
    ~I am the Virtual Virus

  4. #44
    This thread is specifically aimed at rallying support for the non-combat xp concept. Details don't necessarily have to be discussed, since this hasn't been addressed in a long time.

  5. #45
    Easy, the strain of ripping your body and all of your posessions into bits caused by any grid/transport nano destroys the quest item. Regular grid terminals and whompas work fine, though.
    Originally posted by Whaambulance
    Hi.

    This is singlehandedly the stupidest post I have EVER read on these forums. Congradulations.
    'Balancing' Nanos Will Remain Imbalanced Vs. Old Nanos - Because We Said So!

    O Gaute, Gaute! Wherefore art thou Gaute?
    Deny thy nerfs and refuse thy lame design decisions;
    Or, if thou wilt not, be but on the forums,
    And I'll no longer be a whiner.

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •