I write this post, to try give some ideas why i dont think the current way of looting works for super-mobs like Tara and the Obediency Enforcer.
Please read this, and bump or come with own suggestion. I also would like to say that this is a very important issue, and it need to be adressed fast, as it direclty related to high-level content of the game
First of all, this is mobs which need cooperation of more people that there is room for in one team to kill. Although T can be killed by one team, there is need for teams to make sure this team are able to do that, defending the box room etc.
To get a mob like the OE killed, it takes 5 hours for 40 ppl or so.
Therefore i think you FC has failed terribly, when you not has updated the loot system, along with introducing new more diffecult Uniqes.
Some argue that ninja looting could very easily be avoided by making no items 'no drop', but FC has stated that they will keep them to avoid griefing and make people actually go and get stuff themselfes. This idea i support.
There is here the whole problem lies, the seconds when a person who won loot rights after damage dealing, are to close loot window so person that won raffle for a no drop item can get that one.
This is the BIG time for the ninja looter, which we all hate. I mean the opertunity to ninja should be removed completly, and should been introduced the same time FC introduced camelot dungeon. This is alot better suggestion IMO, than ideas like FC should start to bann ninjaers and alike.
But before i come to my solution i would point out some other problems, that need to be adressed same time.
Tonight with the OE in EFP, which took us like 80 minutes or so to kill, mainly two things happen:
People went LD or crashed, and lost the chat group that was set up, and they lost their team.
This also resets all the damage the team has done.
My idea, is that we need a super-team introduced, which people join to kill one mob, either like T or the OE.
Through being a member in a superteam, the player first of all get acsess to a chat, in the same way tarabot and acambot has offered. This chat the player get acsess to easily if he/she happen to go LD/crash in the middle of a fight.
2nd the super-team, let all members see what loot they come by.
3rd it has a raffle function, which delivers no drop object to the winner without chance for ninja looters to come inbetween.
No system is perfect, and i see flaws for this too.
Here is some suggestions:
1:Who are let or who is letting people into the superteam.
-Can make it either that 1 superteam is made for each side of the conflict, but must also have the options to invite players of other alignment.
-The option for ppl to make competing super-teams.
Another problem is that until know team doin most damage get loot. I support that idea, and would like to keep that. To integrate this with the super-team idea, is that the superteam with the team doin most dmg, get loot. Another idea, is that super-team adds all dmg for all members, but i think thats not realistic to do it that way.
This is just my ideas. What i want, is that there will be no chance to ninja loot at all. That this is possbile now, i feel is FC fault. I think it brings alot of hatred to the game, that is no good. Im aware of the story-conflict of RK, but the hatred this ninja looting brings to the conflict between clan and omni (and sometimes also within a side), dont bring anything more to the story and it dosent bring any good to the community.
I think this change would make this game better, and still worth it to kill the new 'high-level content' mobs. Else im afraid it all will flop.
Please post views or bump. Would also be interesting if you have any comments on this Cz, before the weekend tales you away from us