[Reposting this from another thread that was in the 14.6 temporary forum, which is no longer linked.]
Since 14.6 went live, I've logged in to just to have a quick look. I refused to zone when I did, since I like my stuff organized and hate having to fix it up when it gets out of order. I am also refusing to touch bags in my bank that I might remotely have any Unique-tagged item in them. It is completely full of many things that I store for the guild I am president of, stuff that is registered in an external database as available to guild members, and I absolutely do not want to risk losing items.
Cz, your communication has been great, and you've held up really well under pressure. One thing a great many of us have been missing in that communication, however, is a really clear statement on just what the intent is on the Unique tag. Why does it exist at all? Why does it exist on items like Flurry of Blows and Bracers, items which have other mechanisms to prevent the use of more than one at a time, such as skill locks or having only one location where they can be equipped? Why does it exist on things like Dodga/Alvin parts? (I, personally, am ok with it on Dodga/Alvin parts, but I would still like to know the reason why it exists.) Why are processes that result in the creation of a second unique item which will just _vanish_ even allowed to complete, likely wiping away quite a lot of time involved in gathering the starting items involved, instead of being prevented from happening at all? (On a somewhat related note, why does a 12 credit map not vanish when you try to upload it if you already have it, but a 250,000 credit nanocrystal will? Please don't take this as a request to make the map disappear ... I think my implication is clear.)
In the absence of a guild item bank, the only way for us to keep items for sharing among the guild is to store in individual banks, sometimes storing more than one "Unique" item like Bracers or Flurry of Blows. I infer that it is not your intent to stop the sharing/trading of these items among players, because you already have a mechanism to block that -- Nodrop.
Please, we are desperate for some answers about this. Several people are not even playing right now because of the uniques issue, and others that have played are upset about items they have lost. Reports are they've lost even non-unique items because of bank space issues.
And as I write this I just got word from one of my guild members that he has quit because of how unhappy he is with the patch.