Then omni and clanners can kill each other for loot hehe.
Then omni and clanners can kill each other for loot hehe.
Yes, please.
Chadwick "Armaklaesy" Brownwood
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yea... and when u do shrooms next time... dont listen to what the eleves tell u to post
(...its 5am :P maybe it didnt make sense)
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I don't know about 0%, but maybe make the whole dungeon 25% then people will stop going afk in there
Layartic - I have no fear of falling but I hate hitting the ground!!
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And a few other toons of no notable mention yet
good idea, but would give the side (clan or omni) who enters the dungeon first a too big upper hand.Originally posted by Layartic
I don't know about 0%, but maybe make the whole dungeon 25% then people will stop going afk in there
Whenever a char zone's in he'd be alphaed before having time to start running.
Lordbedwyr 213 SOL RK2
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With all the lvl 250 clan knights no omni would be able to survive there if the gas wasnt 100%.
0% ok but remove the guards.
Now this is one of the better ideas I have read here in a while. I am glad there are still some creative minds in here.Originally posted by superrock
Then omni and clanners can kill each other for loot hehe.
I would also like to add to your suggestion with a few things, Tarasque should be able to move around more. And he should be able to spawn each 30 minutes.
I also think that T should drop rollerrat tails, and nothing more, but I bet some of you may disagree on that... Because we all know we go to T for loot, not for the fun.. Because... we all know that it is not fun camping the box for hours only to see someone else get the loot.
Making it 0% won't solve anything, what it will do in the long run is make the loot absolutly impossible to get.
IE.
There is no one guild out there that can muster a forcer large enough at a given time to hold off not only guilds of oppisite sides but guilds of the same sides, no one would get the lewt, or it would take 10 hours till everyone leaves and the most determined would get it.=p What would happen is alliance would begin forming and all we would have is the exact same thing now, the difference bieng it would force accidentle deaths of same side chars. IE miss-Fires, area nukes hitting your own side etc, just cuassing stupid problems=p
Making it 0% won't solve anything, what it will do in the long run is make the loot absolutly impossible to get.
IE.
There is no one guild out there that can muster a forcer large enough at a given time to hold off not only guilds of oppisite sides but guilds of the same sides, no one would get the lewt, or it would take 24 hours till everyone slowly leaves and the most determined would get it.=p What would happen is alliance would begin forming and all we would have is the exact same thing now, the difference bieng it would force accidentle deaths of same side chars. IE miss-Fires, area nukes hitting your own side etc, this would just be cuassing stupid problems=p
The 25% zone is the only thing in the game that really makes it feel like we're involved in something bigger than just our guild. I don't want to lose that.
You may not care for the other guilds on your side, but you are on the same side and that fact is supposed to be more important than other rivalries.
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eum its a clan castle, ofc there should be knights, to bad yer omni then... but its the same for clans getting DT, omni soldiers around, and many other places...so. Avalon is Clan territory, Be prepared to Defend your self...Omni Scum! heheOriginally posted by Papa Kill
With all the lvl 250 clan knights no omni would be able to survive there if the gas wasnt 100%.
0% ok but remove the guards.
220/26 and an army of alts
so much to do, so little time to do it
You do realise than in 0% my AoE nukes will kill both the enemy and you. I'm pretty sure you don't want to have to worry about your own NTs area nukes on top of the enemy NTs.