quote from patch notes :
A time back we halved the damage output of nanos and weapons in pvp. We realise there is still some more to be done in this area, as PvP fights are still way, way too quick. Thus we have halved the chance of you getting a critical in PvP. This will shift the balance in disfavour of the professions having a high critical chance, basically the Agent and the Martial Artists. Our mission statement is still to push, push and push the PvP balance towards longer lasting fights - that include more tactical skill! Today the only skill needed is getting the highest damage weapon and the highest critical chance... This is not what we want.
/quote end
Now i just want to know, do you feel you have accomplished this
here. From personal experience i used to play pretty even with enfs now i die from their reflect without them hitting.
I can promise you that in the above case the fight did not last longer... but ohh what do i know maybe some other professions fighting take longer time.
Feel free to post your pvp experiences in 14.6 here.