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Nov 11th, 2002, 21:34:43
#41
Leetas
Yep, the team mission is not problem, just need good team making.
The problem is the solo mission, some class cant make alone.
A team making is maybe 30-45 min = 1 solo mission.
Maybe this thing not allow the tokenfarming. The level 15 to xp lost maybe too low?
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Dec 9th, 2002, 03:44:55
#42
Leet
I dunno if anyone has observed this...but how many PC's do you see running around with pets that are not--in fact--higher than their QL?
Just playin devil's advocate here...
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Dec 9th, 2002, 03:56:32
#43
Leet
I will say though that the pet should poof at the mob's death (unless the mob can run back to the mission site from the reclaim booth fast enough and reconnect with their pet) Either that or the mob pet should stand null aggro unless attacked after the mob itself dies and then poof at the end of it's time limit.
Also...pets not achievable by PC's should not be allowed; i.e., 200+ql if pc's can't get 200+ql (unless it's a static boss type mob mebbe).
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Dec 9th, 2002, 04:07:03
#44
Supa Leet
This is not a large problem, i dont even see it as one.
If you have a good team the pet is calmed and you stay healed. if you have no calmer then just leave the pet alone and kill the master and the pet stops.
Pets were nerfed to hell already... leave em alone.
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