Page 4 of 7 FirstFirst 1234567 LastLast
Results 61 to 80 of 130

Thread: Next Patch.. MAs...

  1. #61
    Originally posted by Shubalubdub
    Hmm...no? Yeah, that sounds about right.
    enough said
    Quote Originally Posted by Silirrion View Post
    We wouldn't make the nano in the first place if we didn't feel that it would be useful and at the very least a decent addition to any given professions nano listing.
    Quote Originally Posted by Abalz
    LOL

  2. #62
    Hehe, this should be in suggestions rather then in next patch.

    Anyways, basically (I think you all should agree) there needs to be a defense against every type of attack. I think that the MA weakness against roots is too large as the game stands now and what little I know of 14.7 (basically rummaging around a ripped database). The same thing of course applies to all professions and hell yeah, there are those who need attention a lot more then MA's do. That in itself doesn't invalidate the suggestions. I belive that FC can do more then 1 thing at a time and personally I think MA's will get a bow buff and decent bows pretty soon. I hope that the more it's discussed, the earlier it will happen and MA's won't slide too far down the PvP chute.

    /me's off to play some 14.6.
    /DaveDread (D.A.V.E.D.R.E.A.D.: Digital Artificial Violence and Exploration Device/Replicant Engineered for Assassination and Destruction mohahaha)

    200 Opifex Clanner Gimp - Dinged in Style! (dimached a Virulent Minibull) Finally got my head straight, nothing like a goat helmet to get you in shape again. Oh, and those marks on my forehead (yah, still visible through the helmet, duh)... It was a Motorcycle baby. Really. Ran me over in West Athens while I was working on my tan. Think I look bad? You should see the biker.

  3. #63
    Originally posted by Shubalubdub
    Boo hoo, you're not PvP gods after 14.6. Look at me crying. See, I'm crying right now. What, don't you believe me?
    we weren't PvP gods before 14.6 either...get your facts straight

    kurtz
    Pre-14.6 Freshman Boycott "Toolboxau" Canada - Legend 200 - Unit Member of Reborn - Proud American and Proud Conservative

    ChanOP in FC's offical #anarchyonline; visit irc.funcom.com

    Some say this country's just out looking for a fight
    Well after 9/11 man I'd have to say that's right
    Have you forgetten?

  4. #64
    God, some MAs are just never satisfied.

  5. #65
    MA's need nullity, and docs need calms/roots and soldiers need nano skill buffs, etc..

    nah

    FIX ENGIS!
    Corine "Lifedelite" Harrist - 198 clan doc - Rimor - President of EcoDisaster <---- semi-retired
    Angel "Speeddragon" Dust - 74 clan Fix - Rimor - EcoDisaster <---- semi-fanatic
    Fighter "Reflekt" Gunz - 169 clan Sol - Rimor - EcoDisaster <---- I like Guns! equipment

  6. #66
    ma got better ac than soldier yes .. but 5k ac or 5500 ac make any difference in pvp ?. ma has nice fist xxx-250(500) with 1k skill
    with 1100+ atk and full cirtical my dmg in pvp is usually like 200, 300, 150 ,1100, 200, 300 ,200 ,200 ,100 ( with ppl who don't have a reflect on)u call us uber ?
    and ok folwer of life is uber lock 5mins tho.
    bbcs? never seen any ma used it in pvp rofl
    shen? oh my god the dmg is supa uber now
    bwt hmm worth a try but have to unwear weapon .......

    we were *OK* in pvp

    we are supa SU** in pvp

    we will never UBER in pvp
    Attention!!!
    Kill ma in pvp will not be looked as farming pvp title
    No dangerous, no exception gogogo

    crats what r u waiting for ?

    171 soldier
    200 ma
    174 NT ( leveling )
    83 doc
    ................

    I am in China now . no AO this month .......

  7. #67
    MA's are cannonfodder in PvP with 14.6.

    I tried PvPing an Enforcer yesterday, get this... I never got through his layers. We tried again and agreed on the Enforcer not hitting back. We ended that test when I was at 25% HP from his reflects and he was at 90% HP. He didnt mongo, nor use FA kits. And, I repeat... he didnt hit back. That's the mighty MA damagedealing that apparently is so uber we should not get anything in the next patches if I recall some earlier posts.

    Any rooting profession will now win against an MA. There is no defence against roots in game at the moment. I can triple implant and buff Nano resist all I want, QL5 roots stick like glue even on full defensive.

    I can wave around with my QL170 bow and fire all the special little arrows I want, it isnt a threat to anyone.

    MA's do fine in PvM, but PvP is currently so borked you wont see many MA's even having a go at it. Yes, engies need a fix, yes soldiers need a fix and yes, MA's need a PvP fix. Badly.
    /DaveDread (D.A.V.E.D.R.E.A.D.: Digital Artificial Violence and Exploration Device/Replicant Engineered for Assassination and Destruction mohahaha)

    200 Opifex Clanner Gimp - Dinged in Style! (dimached a Virulent Minibull) Finally got my head straight, nothing like a goat helmet to get you in shape again. Oh, and those marks on my forehead (yah, still visible through the helmet, duh)... It was a Motorcycle baby. Really. Ran me over in West Athens while I was working on my tan. Think I look bad? You should see the biker.

  8. #68
    Roots still break as before I think.

    Tried to test a couple. The enforcer breaks them with Rage. I can debuff with Bow Inexperience to break a root applied to myself. I would welcome the opportunity to test this further.

    I can't really comment on the crit nerf as I don't play an MA nor am I particularly experienced at PVP.

    As for root... well I'm an engi... I know exactly how fatal a root can be and, chances are, engi's will remain a largely none-PVP profession.

    Oh... one small note. Above you mentioned a QL5 root. Please correct me if I'm wrong, but the root sticking has nothing at all to do with the QL of the root, only the attack skills (MC and TS for an NT). So it's simply a check of your resist skill against the attack skills of your opponent. I have no idea how this works with boosted grafts and such.

    All that is determined by the QL of the root is it's duration. All NT roots have 50% / 50% MC / TS attack skills and 100% Nano resist for defence.
    Last edited by Highorbit; Nov 7th, 2002 at 18:10:16.
    Highorbit - Supreme Creator - Atlantean - 205 - Armour
    Andrele - Sorcerer - Atlantean
    Simarion - General - Atlantean - 200
    Zendia - Doctor - Atlantean
    Roanna - Preserver - Atlantean
    Littleorbit - Priest - Atlantean

    Shameless Self Advertising: Engineer Guide

  9. #69
    That the roots break with a debuff seems to be kinda a "bug". They are not supposed to break with a debuff while you are under attack. And yeah, melee engies are in the same boat. You have the option of picking up a rifle thou, with the pending change in UVC (massive ranged init debuff) MA's wont have that option. We are stuck with bows with laughable stats. Oh, it appears that the good old Howling bow, the MA saving item, is on a unique 18.5 hour spawn. Thanks for that. It is easier to get hold of a GA4 then that bow.
    /DaveDread (D.A.V.E.D.R.E.A.D.: Digital Artificial Violence and Exploration Device/Replicant Engineered for Assassination and Destruction mohahaha)

    200 Opifex Clanner Gimp - Dinged in Style! (dimached a Virulent Minibull) Finally got my head straight, nothing like a goat helmet to get you in shape again. Oh, and those marks on my forehead (yah, still visible through the helmet, duh)... It was a Motorcycle baby. Really. Ran me over in West Athens while I was working on my tan. Think I look bad? You should see the biker.

  10. #70
    I confess not something I tried except out of a fight. I'll see if I can check it out more later on.

    As for engi's and weapon skills... hehe... no go for trade skill engi's just not enough IP to go around for anything but a few options, MA being one of them, but the root debuff on the database is for the bot... not the engi.

    And if anyone thinks that to specialise in trade skills you should expect to be completely incompetent at combat I would have to disagree. The game forces everyone to have to be combat viable, and notum wars will push more people to also be PVP viable. If this goes forward and I wish to fight then I have to reset the trade skills. If a lot of us do that then there will be very very few people capable of making the towers in the first place.

    Still, I don't know what FC have in mind, and they may be capable of pulling out well balanced system.

    I have to say I find it disapointing that the bow is on an 18 hour spawn mob.
    Highorbit - Supreme Creator - Atlantean - 205 - Armour
    Andrele - Sorcerer - Atlantean
    Simarion - General - Atlantean - 200
    Zendia - Doctor - Atlantean
    Roanna - Preserver - Atlantean
    Littleorbit - Priest - Atlantean

    Shameless Self Advertising: Engineer Guide

  11. #71
    Originally posted by Zylina


    First off, I'd like to say that yes...this pvp nerf is complete bull****. It became quite apparant that they were going to nerf the MA when they started fielding possible ways to improve the MA special attacks. Will the MA be the worst pvp prof....I'm not too sure. But it'll definitely not be a strong one. And many who started the MA did it for pvp. I know I did. :P

    However, I can't help but feel a little smug about roots. Welcome to the pet prof's sandbox. We have used every argument you have displayed, and then some...and we have been ignored. It'll be interesting to see if you too are similarily ignored. Or if Funcom in its shiny white armor swoops out of the sky and delivers you from your plight.

    With that fleeting moment of smugness gone, I'd like to end with my sincere hope that Funcom has done or will do something about roots.
    Well, in notum wars there are Root breaking stims in the data base that anyone can use. They are stated to be inferior to the clensing programs. There are also kits you can use out of combat to clear debuffs.

    I don't think MAs will be as bad off as all that. I don't think they will be as good as enforcers.

    Traders will be hit hard if they don't go with a manex or x-3, at which point they should be able to do good PVP damage output at high levels, but would have to make a choice, go shotgun for PVM and then get into a different gun for PVP and forgo trade skills, or get into a PVP gun and use it in PVM for gimpy damage or get into a shotgun and take trade skills.

    Honestly, almost every class is facing this issue now, I've seen you toting around an x-3 but I think i saw you with a parry stick the last time I saw you. Up to this point I, as a crat, have been using a river 6/Flashpoint combo, and I want to keep the flashpoint, but can't really choose a good grind weapon, nova is the cheepest, Manex looks interesting, but no room for a SMG plant with an AR set-up. HSR-f59/dnort look good for AS and a decent grind gun to get weapon swaps down to 2. Dunno, it's going to take some thinking. On top of all that IP, now i need to raise perception and use a VI for PVM and a TIM scope for PVP (if I go manex or HSR-f59/d-nort) and if i go Manex I need to make a 2nd set of 200 plants for it that will mean I'll need like 10-15m just to get dressed up to dance.

    But I really don't think MAs will be at the bottom of the food chain, they may lose a notch or two, but the bottom of the food chain is reserved for engys. Good MAs have a lot of tricks up their sleeves, and at higher levels a lot of IP.

  12. #72
    Originally posted by Intenseheat
    BUTTTT Advs have better AC buffs than MAs. Sure they don't get as many, but the ones they do have are better than ours, and they use a light blue skills, while ours uses dark blue.
    Not that it matters, but:
    Transcendent Shen Protection
    • Modify Target MeleeAC 621
    • Modify Target PoisonAC 538
    • Modify Target FireAC 538
    • Modify Target ColdAC 538
    • Modify Target RadiationAC 538
    • Modify Target ChemicalAC 538
    • Modify Target EnergyAC 538
    • Modify Target ProjectileAC 538


    Supreme Wilderness Protection
    • Modify Target PoisonAC 373
    • Modify Target FireAC 373
    • Modify Target ColdAC 373
    • Modify Target RadiationAC 373
    • Modify Target ChemicalAC 373
    • Modify Target EnergyAC 373
    • Modify Target MeleeAC 373
    • Modify Target ProjectileAC 373


    Now, you were saying?
    Yagyu for life

  13. #73
    UBER MA was better than most enf( without EOT) in pvp at high lev with some pvp skill . and now MA is as bad as melee engi in pvp serious. ( wait if u go ithaca + ellts maybe not that bad till 14.8 )

    if u don't believe my word try it :P

    PS. focus on high lev 180+ PVP . ma <lev 40 will not be effected by the nerf .
    So if u see a uber lev 20 ma don't even post on this thread
    Attention!!!
    Kill ma in pvp will not be looked as farming pvp title
    No dangerous, no exception gogogo

    crats what r u waiting for ?

    171 soldier
    200 ma
    174 NT ( leveling )
    83 doc
    ................

    I am in China now . no AO this month .......

  14. #74
    bah kai forgive these newbs .... i think most ppl post nerf ma or ma is good at pvp don't even know what is high lev pvp. they just think and post their idea ............ and as i said 5k or 5.5k ac in pvp no big difference i never use my ncu for that junk buff
    Attention!!!
    Kill ma in pvp will not be looked as farming pvp title
    No dangerous, no exception gogogo

    crats what r u waiting for ?

    171 soldier
    200 ma
    174 NT ( leveling )
    83 doc
    ................

    I am in China now . no AO this month .......

  15. #75
    Originally posted by DaveDread
    Anyways, basically (I think you all should agree) there needs to be a defense against every type of attack.
    Actually I dont agree with this. Once you do this you might as well play deathmatch Quake where everyone is exactly the same as everyone else.

    The whole point of a class system is advantages and disadvantages. While no one can deny the system is far from perfect I'd rather this than everyone being able to defend against every attack, may as well not have different attack types?
    Dont you think I look like Geordie from Star Trek?
    <-----------------------------------------------------------
    Actually I look more of a cross between him and Picard don't I?

  16. #76
    Well, in notum wars there are Root breaking stims in the data base that anyone can use.
    Attack time of a stim is 10sec... cast time of a root is 0.1s... + the fact they don't remove enough time to break most of the roots.
    Stims are only useful if u get rooted by a mob in a mission.

    Oh, it appears that the good old Howling bow, the MA saving item, is on a unique 18.5 hour spawn. Thanks for that.
    Damn, really ?
    Ack, Manex, here i come
    Rookie/Apprentice Loot "Cronost" Cursed - Lvl 21x Guru - General of Storm.

  17. #77
    Originally posted by Warlock

    While no one can deny the system is far from perfect I'd rather this than everyone being able to defend against every attack, may as well not have different attack types?
    I'm not saying that everybody should be able to defend against everything! How boring would that be?

    I'm saying is that ranged special attacks always hit. That is the only attack in the game that behaves like that.

    Ranged attacks = Dodge
    Nukes = Nano resist
    Melee attacks = Parry and Evade Close Combat
    Melee Specials = Parry
    Ranged Specials = ... nothing.

    There are countermeasures available for all the different types of aggression in the game except ranged special attacks.

    All aggressive nano's has a chance to be countered or fumbled.
    All weapon/nano skills can be buffed and debuffed.
    Everything, except ranged specials, has some defence so that some profession with that ability can take it. If I choose to gimp my damage output, I will parry any MA's dimach with a 95% certainty. But even if I choose to remove my skeleton and dance salsa with it, I cannot evade a flingshot. I dont care if I as an MA can't have that option, but it really should be in game.
    /DaveDread (D.A.V.E.D.R.E.A.D.: Digital Artificial Violence and Exploration Device/Replicant Engineered for Assassination and Destruction mohahaha)

    200 Opifex Clanner Gimp - Dinged in Style! (dimached a Virulent Minibull) Finally got my head straight, nothing like a goat helmet to get you in shape again. Oh, and those marks on my forehead (yah, still visible through the helmet, duh)... It was a Motorcycle baby. Really. Ran me over in West Athens while I was working on my tan. Think I look bad? You should see the biker.

  18. #78
    next patch is the boost pack ?

    if ma is that bad in pvp i need that bosst pack for what ? help others farm title maybe i will ask cred for that tho .........
    Attention!!!
    Kill ma in pvp will not be looked as farming pvp title
    No dangerous, no exception gogogo

    crats what r u waiting for ?

    171 soldier
    200 ma
    174 NT ( leveling )
    83 doc
    ................

    I am in China now . no AO this month .......

  19. #79
    Why cant MAs have the metioned buffs? They were nerfed to hell and back in 14.6. I think it would give us something useful but not overpowering.
    .
    . : Oldskule - 87 Martial Artist RK1 Kung Fu Fighter! : .

    . : Ternak - 112 Soldier RK1 *Dead* : .


    . : Jenerik - 8 Enforcer RK1 Just another generic Enforcer : .

  20. #80
    Originally posted by Cronost

    Attack time of a stim is 10sec... cast time of a root is 0.1s... + the fact they don't remove enough time to break most of the roots.
    Stims are only useful if u get rooted by a mob in a mission.
    The root breaking nanos have a similar long cast time, they just work a little better. The only class that can break roots fast is the enforcer, that's one of their class defining abilities.

Page 4 of 7 FirstFirst 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •