in pvp true atm due to our higher attack ratingOriginally posted by Derrien
enforcer got higher dmg output
enforcer got better heals and even 2 ways to "heal" himself
enforcer got Much higher nano resist
enforcer got Much higher runspeed
and you want to tell me that having about 100 - 150pts higher evades balance all those things?
how often do you evade stuff in pvp? and crits are not worth talking about anymore after 14.6
what are ma's supposed to kill? engis? yeah great...
our "heals" are NOT insticast, and are massively NCU intensive (and you have to be very high level and lose those precious NCU to recompiler to insticast layers, the ONLY way that you can call layers a heal)
our "heals" come in small ticks
enforcers dont have high nanoresist, unless implanted expensively raised (no cheap skill) and using more NCU on yet another short term buff
sorry bro, I know you guys are not doin great, but if you see an enforcer cast rage, layers, mongo, challenger.... he is running low on nano, and has few outside buffs (lots of ncu there and has a recompiler taking up one of his precious ncu slots).
I am not complaining about enforcer at all, just telling the "down side"
oh and in 30 seconds I am still low on nano, and rage is gone, challenger is gone, my heal is gone, my layers are gone. How many battles last more than 30 sec now? ALL OF THEM
kk... see? they restrict our uberness with nano and NCU. Wish traders had that kind of restricitveness
*edit* fyi ma is still god of pvm ... something needs to be done I agree. Just trying to be positive