14.6 Patch notes:
PvP changes
PvP score calculation now works correctly for teamed individuals. Either combatant being in a team has no effect on the PvP rating changes.
W00t! We did it Nothinman, we did it!
14.6 Patch notes:
PvP changes
PvP score calculation now works correctly for teamed individuals. Either combatant being in a team has no effect on the PvP rating changes.
W00t! We did it Nothinman, we did it!
Pfft!
Rubi-Ka's FiRST Neophyte Enforcer - Holder of Spoon - Stirring the pot - Pumpkin' Pie anyone?
>Wo "Caol" Ha - 187 ENF | >Thzunami - 97 MA | >Wo "Dioxy" Ha - 30 TRA | In memory of The Council
Jayde's Item Database - All you'll ever need - http://aodb.info
"BACK AWAY" - Pogobear / Skymarshal
yes no more "uber high titled pvpers" leeching those last few points using the team bug, then gettin a kill in 2ho and calling it legit : )
im glad our suspensions were not in vain.
Are they trying to say PvP scoring works whether you're in a team or not in a team?14.6 Patch notes:
PvP changes
PvP score calculation now works correctly for teamed individuals. Either combatant being in a team has no effect on the PvP rating changes.
hmm...
So tell me what your interpretation of the patch means. I just don't understand what they are saying. And then send me a PM to tell me how it works.
all i know is that the patch means u can no longer use an "extremely easy" method of using teams in pvp to gain free title points as me and caol did to gain master pvp titles.
Could someone show me the link to this info pls.
Oh my god its like a koala bear crapped a rainbow in my brain
THANK YOU CAOL/NOTHINGMAN! no really, uh I think.Originally posted by Wo "Caol" Wha-Ha!
14.6 Patch notes:
PvP changes
PvP score calculation now works correctly for teamed individuals. Either combatant being in a team has no effect on the PvP rating changes.
W00t! We did it Nothinman, we did it!
Now everyone can AoE for fun...if they blow IP.We are introducing grenades as throwing weapons. These can be used simultaneously with other weapons - for increased damage output.
Soldiers swap much faster in TMS.Changed the recharge time of the Total Mirror Shield nano line from 20 sec to 5 sec.
I think this also means you'll actually be able to tell when you're hurting people, not just at the end.The size of the target's health bar will reflect how many hit points the target has in total. More hit points will lead to a wider health bar.
Biiiiiiiiiiiiiiiig change.A time back we halved the damage output of nanos and weapons in pvp. We realise there is still some more to be done in this area, as PvP fights are still way, way too quick. Thus we have halved the chance of you getting a critical in PvP. This will shift the balance in disfavour of the professions having a high critical chance, basically the Agent and the Martial Artists. Our mission statement is still to push, push and push the PvP balance towards longer lasting fights - that include more tactical skill! Today the only skill needed is getting the highest damage weapon and the highest critical chance... This is not what we want.
Lol, aoe roots already completely clear my chat buffer in the box room. Now they will clear it a second time.We have improved the feedback regarding the state of the hostile nano programs you have running on your enemies. You will now get a message when your hostile nano has expired on your target
Kinda confused...does this make it easier or harder to sneak or detect?There was a maximum range limit on how far you could be from another player, and still be able to hide from him. The old range was 7 meters, we have now increased it to 40.
So when your alpha is back...its REALLY back.We have fixed a problem with the synchronisation between server and client. It would sometimes cause special attacks to appear like they were ready before they actually were.
Heh do I have to explain that one?Fixed a client bug that would make you unable to press buttons if your frame rate was low (around 3 fps or less).
Maybe traders will stop getting hit by theirs when they use single heals.Fixers will no longer be hit by their own damage shield when using cluster bullets.
Now when people LD, they won't ruin the loot for everyone else. Ninjas will be easier to catch with no more LD excuse.Loot windows will now close properly when you zone.
Um docs...lolDOTs will now do correct damage in PVP.
Box room stairs are probably not one of themFixed different locations on Rubi-Ka where players could get stuck.
BTW, this team change means you f***ing title whores can stop leaving my team after you get your damn buffs.
mercatura -ae f. [trade, traffic; merchandise]
Moved off-world and found real tradeskills...along with many other things
Grenades will be AOE?
"Yesterday we bowed before kings and bent our necks to emperors, today we kneel only before truth"
Dunno...but shouldn't they?
Otherwise might as well call them flaming rocks.
mercatura -ae f. [trade, traffic; merchandise]
Moved off-world and found real tradeskills...along with many other things
"PvP score calculation now works correctly for teamed individuals. Either combatant being in a team has no effect on the PvP rating changes."
You get same PvP points for killing a dude in team, even if you're not in team. I.e if you are teamed or not just doesn't count.
Anyways, this just goes to show that all the people who said nothinman and me wouldn't get funcom eyes up and fix this, were wrong. now, a worldwide title clearance would be in order.
Pfft!
Rubi-Ka's FiRST Neophyte Enforcer - Holder of Spoon - Stirring the pot - Pumpkin' Pie anyone?
>Wo "Caol" Ha - 187 ENF | >Thzunami - 97 MA | >Wo "Dioxy" Ha - 30 TRA | In memory of The Council
Jayde's Item Database - All you'll ever need - http://aodb.info
"BACK AWAY" - Pogobear / Skymarshal
Grenade launchers are not AOE, guess they are flaming rock launchers... or really really weak grenade launchers...Originally posted by Mercatura
Dunno...but shouldn't they?
Otherwise might as well call them flaming rocks.
"Yesterday we bowed before kings and bent our necks to emperors, today we kneel only before truth"
Oh well. Would've been fun.
mercatura -ae f. [trade, traffic; merchandise]
Moved off-world and found real tradeskills...along with many other things
I'm not. It's kind of a Halloween touch. Should be changed by now, but I'm a lil slow.Originally posted by Coldstrike
So when are you getting your in game last name changed to Wha-Ha?
Pfft!
Rubi-Ka's FiRST Neophyte Enforcer - Holder of Spoon - Stirring the pot - Pumpkin' Pie anyone?
>Wo "Caol" Ha - 187 ENF | >Thzunami - 97 MA | >Wo "Dioxy" Ha - 30 TRA | In memory of The Council
Jayde's Item Database - All you'll ever need - http://aodb.info
"BACK AWAY" - Pogobear / Skymarshal