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Thread: Very abnormal (buggy) gameplay while morphed

  1. #1

    Exclamation Very abnormal (buggy) gameplay while morphed

    I was playing my pistol adventurer last night. I was in Tir city, and a higher-level adventurer decided to cast "Playful Cub" on me, which transformed ('morphed') me into a 2-headed wolf (this was the first time I had ever had this morph cast on any of my characters).

    I noticed that being morphed into this form provides an increase in all damage types. I decided to do a quick mission. I entered the mission and started fighting.

    While in the mission, I noticed several things about my combat with the MOBs that made me think that there are at least 2 serious issues that need to be examined (starting with the most important issue):

    (1) Near the end of my first few fights, the MOB that I was fighting still displayed their health bar as having about 10% health left. Then I would get the "You received xxxx XP", "You can loot these remains", etc. messages, but the MOB was by all appearances still alive and well and fighting me. After about 5-10 seconds or so, the MOB would just flop over dead. After a few more fights, I then noticed that if I sat down with the MOB's health bar at 10% or so, the MOB usually died immediately and I got the XP and loot messages.

    All of this is to say, it seems to me that being morphed as a Playful Cub causes some sort of serious client/server desynch to occur; by sitting down with what seemed to be a MOB that was near death, I forced the server to update me (I suppose that using a health kit or anything else that could force an update would have had a similar effect -- untested). Very disconcerting, to say the least. It was like that for the duration of the mission (since I decided to stay morphed and the morph outlasted the mission).

    (2) The animation for the wolf was very(!) strange. I admit that it must be tricky to come up with a way to animate a 2-headed wolf dual-wielding pistols, although this is not about aesthetics. The main problem was that there did not seem to be an accurate correspondence between the times at which I fired my guns and the animation of doing so... the animation seemed to occur 2-4 seconds after the shots were fired, or the animation *did not occur at all*. This was observable both in 1st and 3rd person camera views. The net effect of this was that I felt like I wasn't actively engaged in combat most of the time. I was getting the "You hit xxxx for yyyy damage" messages, but it felt like I was detached from the combat experience. My feeling is that it's part of the desynch issue I mentioned above in (1).
    Last edited by Inyuendo; Nov 1st, 2002 at 04:28:15.

  2. #2
    The Adventurer morphas have had problems for some time.

    I am a soldier and only when I remove my gun, in (any morph) do i notice that the animations respond more acuratly o what I am doing.


    I *think* funcom knowas about this problem, as some of the animations have improved....


    No idea about your first Point tho...
    215 Solitus Soldier RK1
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