Some people thought they'd be a wonderful addition to the game. I knew they'd bring the "snerts" of our gaming population to the surface.
Static Dungeons.
Im speaking specifically about the static dungeons in Mort, since they're the only ones I spend any time in.
Static spawns breed camping. However, I was amazed to see (at first) that the AO community was really handling this pretty well. Given the relatively quick respawn time of these dungeons (about 30 minutes) and the fact that they are relatively small (about 15 rooms), the AO player community had begun to adopt ettiquete that kept the static nature of the dungeons from becoming a problem.
When a team shows up at the dungeon and heads in, if another team is already in there, the second team backs out and waits for the dungeon to be clear. Then, 30 minutes later that second team could head in. This worked well to make sure each team got plenty of experience for running the dungeon, since running them with more than one team pretty much makes the exp for doing it worse than just going and hunting someplace else. Given the fact that these two dungeons have no special loot, there is really no need to compete for them in the first place. If this ettiquete continues, those dungeons WILL be a nice addition to our game. However, it is up to the player community to continue this ettiquete.
Well, that ettiquete has begun to be challenged by bands of brats lately. Last night I took my group to the more difficult of the two dungeons. We proceeded to "break" the first room of three mobs, which proved a bit more difficult than usual, however we did it.
Just as we finished this task, another group came in and began to attack the mobs we pulled. We said that we had the dungeon and that it would be free very shortly. They made some grumblings, but conceeded, most likely understanding that two teams of level 100 people would get rather lousy experience if we fought over it. While I would have backed out immediately if I was the second team, at least they upheld the ettiquete in the end.
After this, we proceeded to clear the dungeon. No more than 5 minutes later, another team shows up and starts the same thing. Attacking the Mobs we pulled. Again we said we had the dungeon and it would be clear soon. Completely ignoring us, this new band of brats continued to attack our pulls. Luckily, some of them were killed and they left. However, they came back again. This time pulling mobs from other rooms causing trains of mobs that killed some of my teammates.
THIS is why I have always hated static spawns in other games. If the player community won't follow basic ettiquete, it ruins the experience for everyone.
When we confronted this group after being run out of the dungeon by the train of mobs, they got indignant, saying it was static and as such they would go in there any time they wanted. It didn't matter if another team was already fighting. After carrying on like kids, we finally just let them have the dungeon, not wanting to put up with them anymore.
This is where it is important for the players to enforce codes of conduct. If you feel that this type of behavior is unacceptable, then make it known to these, the offending players.
Dengarhunter
Cathea
Cracken
Americanpie
If these players want to trample on the assumed ettiquete that more cooperative players have put it place, then reward them by not grouping with them in Mort. Otherwise, if we're not willing to support our own code of conduct as players, we'll help turn any new static locations that FC gives us into the same crappy, brat filled world that EQ had become.
I for one, hope AO players have more honor.